Turtleee12

Turkey
266 matches tracked 26 matches in 30 days
Last updated:

How does Turtleee12 play?

Rating 1.06 K/R 0.76 ADR 85.1 from 265 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 265 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 21% normal 0.90 to 1.09 19% weak 0.75 to 0.89 18% very weak below 0.75 18%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · all ELO ranges average.
Entry
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (200 matches).

all ELO ranges

Compared with 2,094 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 84%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

24% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 24%+3 pp · Ø 21% better than 68%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so just above the average (1.04).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 1.06+0.02 · Ø 1.04 better than 57%
Pistol kills per match 3.3
Knife kills 8 in 265 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so slightly above the average (4.2%).

2K rounds 14.1%+0.6 pp · Ø 13.5% better than 63%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 66%
MVPs per match 2.4+0.1 · Ø 2.3 better than 58%
4Ks and aces 44x 4K, 7 aces in 200 matches

Utility and deaths

Average
Nades, flashes and deaths

5.4 utility damage per round and so well above the average (4.1).

Utility hit rate 39%+4 pp · Ø 35% better than 77%
Utility damage per round 5.4+1.3 · Ø 4.1 better than 81%
Enemies flashed per round 0.34+0.04 · Ø 0.30 better than 65%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
▲ Improved
K/R +0.07, Rating +0.08, ADR +7.6, Win rate +7 pp
= Stayed the same
Headshots at 50%, ELO at 2,107
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: August 2026 with 0.80. Last 3 months: 0.78 (at the start 0.71). Slightly above the average (0.74).

Patterns

From the last 265 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −50 ELO
20 matches · 60% win rate
In match 2 of the day −25 ELO
52 matches · 46% win rate
On Fridays ±0 ELO, win rate 39%

Turtleee12 loses the most ELO on Cache: −50 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Anubis
  2. Most kills in a match: 37 · Cache
  3. Highest rating in a match: 2.76 · Dust 2

Maps in detail

from the last 265 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
55% better than 62%
0.74 right on the average
82.5 better than 59%
1.05 better than 55%
50% of 363 duels better than 41%
33% of 42 situations better than 36%
Dust 267
51% better than 46%
0.80 better than 76%
90.2 better than 87%
1.12 better than 75%
53% of 382 duels better than 59%
46% of 39 situations better than 71%
Anubis39
46% better than 27%
0.73 better than 44%
82.2 better than 56%
1.02 better than 43%
48% of 231 duels better than 30%
41% of 22 situations better than 56%
Ancient34
41% better than 17%
0.75 better than 53%
81.9 better than 51%
1.02 better than 45%
49% of 177 duels better than 35%
37% of 27 situations better than 47%
Inferno26
54% better than 49%
0.78 better than 59%
86.3 better than 67%
1.07 better than 47%
55% of 157 duels better than 55%
40% of 15 situations better than 54%
Cache20
60% -
0.79 -
88.9 -
1.11-
50% of 131 duels -
54% of 13 situations -
Nuke9
56% -
0.72 -
82.1 -
0.99-
51% of 39 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Turtleee12 plays

Across 265 matches Turtleee12 averages K/R 0.76, ADR 85.1 and a rating of 1.06. Biggest strength: Rounds with first kill at 13%, better than 84% of level 10 · all ELO ranges players. Averages 16.8 kills per match with 50% headshots. The strongest map is Cache with a 60% win rate in 20 matches. In 118 of 265 matches the rating was 1.10 or higher (45%), in 96 it was below 0.90. In 200 matches with detailed stats: 44 4Ks and 7 aces. Best month by rating: August 2026 at 1.11. Turtleee12 loses the most ELO on Cache (−50 ELO, win rate 60%). Things go best on Anubis (+59 ELO, win rate 46%). Improved over the last three months: K/R +0.07, Rating +0.08, ADR +7.6, Win rate +7 pp. Unchanged in recent months: Headshots at 50%, ELO at 2,107. Last 30 days: 26 matches, win rate 54%, net ELO +53.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.