TurboAutismo

France
On FACEIT since 2015 144 matches tracked 35 matches in 30 days
Last updated:

How does TurboAutismo play?

Rating 1.15 (from 123 matches) K/R 0.85 ADR 98.8 from 144 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 123 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 33% good 1.10 to 1.29 21% normal 0.90 to 1.09 16% weak 0.75 to 0.89 13% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average. More damage per round than the level 9 average.
Multi-killsEntryDamage
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (88 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 20% of rounds and so well above the average (10%).

Rounds with first kill 20%+10 pp · Ø 10% better than 99%
Opening duels won 52%+2 pp · Ø 50% better than 64%

Clutch

Average
Last one alive

0.9 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 66%
Clutch 1v2 won 16%−4 pp · Ø 20% better than 20%
Clutch kills per match 0.9−0.7 · Ø 1.6 better than 2%

Weapons and aim

Strength
Where do the kills come from?

1.11 K/D and so clearly above the average (1.00).

Headshot rate 54%+6 pp · Ø 48% better than 82%
AWP share of kills 8%−3 pp · Ø 11% better than 43%
K/D 1.11+0.11 · Ø 1.00 better than 84%
Pistol kills per match 3.4

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.2).

2K rounds 14.6%+1.5 pp · Ø 13.1% better than 81%
3K rounds 5.4%+1.5 pp · Ø 3.9% better than 92%
MVPs per match 3.0+0.8 · Ø 2.2 better than 97%
4Ks and aces 31x 4K, 4 aces in 88 matches

Utility and deaths

Average
Nades, flashes and deaths

1.9 utility damage per round and so well below the average (4.2).

Utility hit rate 39%+3 pp · Ø 36% better than 76%
Utility damage per round 1.9−2.3 · Ø 4.2 better than 3%
Enemies flashed per round 0.11−0.17 · Ø 0.28 better than 9%
Deaths per round 77%+5 pp · Ø 72% better than 7%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +3 pp
= Stayed the same
ADR at 97.8, Headshots at 54%
▼ Got worse
K/R −0.04, Rating −0.07

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: July 2026 with 0.93. Last 3 months: 0.84 (at the start 0.88). Well above the average (0.72).

Patterns

From the last 144 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +43 ELO
38 matches · 45% win rate
On Tuesdays +29 ELO, win rate 44%

TurboAutismo loses the most ELO in match 1 of the day: +43 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Cache
  2. Most kills in a match: 39 · Mirage
  3. Highest rating in a match: 2.26 · Mirage

Maps in detail

from the last 144 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 242
40% better than 17%
0.77 better than 70%
92.6 better than 93%
1.03 better than 54%
48% of 332 duels better than 35%
45% of 11 situations better than 73%
Mirage29
55% better than 64%
0.95 better than 98%
107.4 better than 99%
1.28 better than 97%
53% of 209 duels better than 65%
55% of 11 situations better than 88%
Nuke23
57% better than 56%
0.86 better than 86%
96.2 better than 93%
1.21-
46% of 82 duels better than 16%
33% of 3 situations better than 33%
Anubis21
48% better than 43%
0.86 better than 95%
99.0 better than 99%
1.23 better than 96%
55% of 134 duels better than 74%
40% of 10 situations better than 58%
Cache21
67% -
0.93 -
108.2 -
1.23-
58% of 168 duels -
50% of 4 situations -
Inferno8
63% -
0.69 -
82.3 -
0.94-
48% of 63 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TurboAutismo plays

Across 144 matches TurboAutismo averages K/R 0.85 and ADR 98.8; the rating across the 123 rated matches is 1.15. Biggest strength: Damage per round (ADR) at 98.8, better than 99% of level 9 players. Most room to improve: Utility damage per round at 1.9, better than only 3% of level 9 players. Averages 18.6 kills per match with 54% headshots. The strongest map is Cache with a 67% win rate in 21 matches. In 71 of 123 matches the rating was 1.10 or higher (58%), in 32 it was below 0.90. In 88 matches with detailed stats: 31 4Ks and 4 aces. Best month by rating: July 2026 at 1.29. TurboAutismo loses the most ELO in match 1 of the day (+43 ELO, win rate 45%). Things go best on Anubis (+122 ELO, win rate 48%). Match no. 2 of the day goes best: 61% win rate, +61 ELO. Improved over the last three months: Win rate +3 pp. Got weaker: K/R −0.04, Rating −0.07. Unchanged in recent months: ADR at 97.8, Headshots at 54%. Last 30 days: 35 matches, win rate 54%, net ELO +59.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.