Turbo6667

Zimbabwe
103 matches tracked 22 matches in 30 days
Last updated:

How does Turbo6667 play?

Rating 1.21 K/R 0.85 ADR 89.8 from 103 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 103 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 29% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 12% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. More damage per round than the level 8 average. Rarely on the AWP.
Multi-killsDamageRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (62 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 55%+5 pp · Ø 50% better than 85%

Clutch

Average
Last one alive

43% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 27%−11 pp · Ø 38% better than 6%
Clutch 1v2 won 43%+22 pp · Ø 21% better than 99%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.25 K/D and so well above the average (0.99).

Headshot rate 50%+3 pp · Ø 47% better than 66%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 1.25+0.26 · Ø 0.99 better than 99%
Pistol kills per match 2.6
Knife kills 1 in 103 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.2).

2K rounds 13.7%+0.6 pp · Ø 13.1% better than 64%
3K rounds 5.3%+1.4 pp · Ø 3.9% better than 93%
MVPs per match 2.8+0.6 · Ø 2.2 better than 95%
4Ks and aces 19x 4K, 1 ace in 62 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 31%−5 pp · Ø 36% better than 24%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 25%
Enemies flashed per round 0.22−0.05 · Ø 0.27 better than 38%
Deaths per round 68%−5 pp · Ø 73% better than 92%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +2 pp, ELO +423
= Stayed the same
Win rate at 55%
▼ Got worse
K/R −0.09, Rating −0.14, ADR −5.8

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.86
MayJunJulAugSepOct

Best month: July 2026 with 0.91. Last 3 months: 0.82 (at the start 0.91). Clearly above the average (0.72).

Patterns

From the last 103 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −89 ELO
28 matches · 39% win rate
On Mirage −72 ELO
46 matches · 63% win rate
On Dust 2 −40 ELO
23 matches · 39% win rate

Turbo6667 loses the most ELO in match 1 of the day: −89 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.54 · Mirage
  2. Most kills in a match: 39 · Anubis
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 103 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
63% better than 88%
0.86 better than 95%
92.7 better than 96%
1.24 better than 97%
61% of 168 duels better than 94%
35% of 31 situations better than 41%
Dust 223
39% better than 14%
0.82 better than 88%
85.9 better than 79%
1.14 better than 86%
52% of 85 duels better than 60%
20% of 15 situations better than 10%
Nuke15
40% better than 10%
0.90 better than 93%
91.3 better than 87%
1.27 better than 93%
57% of 51 duels better than 75%
23% of 13 situations better than 15%
Anubis9
67% -
0.94 -
92.9 -
1.35-
64% of 39 duels -
14% of 7 situations -
Ancient4
75% -
0.75 -
80.4 -
1.09-
59% of 17 duels -
-
Inferno4
50% -
0.71 -
76.7 -
0.95-
42% of 19 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Turbo6667 plays

Across 103 matches Turbo6667 averages K/R 0.85, ADR 89.8 and a rating of 1.21. Biggest strength: K/D at 1.25, better than 99% of level 8 players. Most room to improve: Clutch 1v1 won at 27%, better than only 6% of level 8 players. Averages 18.1 kills per match with 50% headshots. The strongest map is Mirage with a 63% win rate in 46 matches. In 59 of 103 matches the rating was 1.10 or higher (57%), in 22 it was below 0.90. In 62 matches with detailed stats: 19 4Ks and 1 ace. Best month by rating: July 2026 at 1.30. Turbo6667 loses the most ELO in match 1 of the day (−89 ELO, win rate 39%). Things go best in match 2 of the day (±0 ELO, win rate 65%). Match no. 2 of the day goes best: 65% win rate. Improved over the last three months: Headshots +2 pp, ELO +423. Got weaker: K/R −0.09, Rating −0.14, ADR −5.8. Unchanged in recent months: Win rate at 55%. Last 30 days: 22 matches, win rate 55%, net ELO −48.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.