Tupe-_-

Finland
On FACEIT since 2019 339 matches tracked 66 matches in 30 days
Last updated:

How does Tupe-_- play?

Rating 1.10 (from 300 matches) K/R 0.80 ADR 85.4 from 339 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 300 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 22% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 17%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average.
Entry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (281 matches).

2,500-2,749 ELO

Compared with 2,463 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 94%
Opening duels won 57%+5 pp · Ø 52% better than 87%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 26%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so slightly below the average (51%).

Headshot rate 49%−2 pp · Ø 51% better than 38%
AWP share of kills 21%+9 pp · Ø 12% better than 87%
K/D 1.09+0.05 · Ø 1.04 better than 62%
Pistol kills per match 3.2
Knife kills 1 in 339 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.0% of rounds and so clearly above the average (13.6%).

2K rounds 15.0%+1.4 pp · Ø 13.6% better than 79%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 71%
MVPs per match 2.5+0.1 · Ø 2.4 better than 64%
4Ks and aces 61x 4K, 4 aces in 281 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.17 enemies flashed per round and so well below the average (0.31).

Utility hit rate 32%−3 pp · Ø 35% better than 32%
Utility damage per round 3.1−1.0 · Ø 4.1 better than 23%
Enemies flashed per round 0.17−0.14 · Ø 0.31 better than 14%
Deaths per round 74%+2 pp · Ø 72% better than 17%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.21, Headshots +3 pp, Win rate +10 pp
= Stayed the same
K/R at 0.81, ADR at 85.8
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.75
AprMayJunJulAugSepOct

Best month: August 2026 with 0.86. Last 3 months: 0.81 (at the start 0.79). Clearly above the average (0.75).

Patterns

From the last 339 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −111 ELO
41 matches · 49% win rate
On Nuke −80 ELO
47 matches · 49% win rate
On Sundays +8 ELO, win rate 44%

Tupe-_- loses the most ELO on Cache: −111 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Cache
  2. Most kills in a match: 49 · Ancient
  3. Highest rating in a match: 2.72 · Mirage

Maps in detail

from the last 339 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage101
49% better than 37%
0.80 better than 72%
86.1 better than 73%
1.10 better than 67%
59% of 478 duels better than 87%
34% of 50 situations better than 40%
Ancient54
48% better than 34%
0.78 better than 63%
82.2 better than 50%
1.04 better than 47%
49% of 261 duels better than 31%
30% of 27 situations better than 28%
Nuke47
49% better than 32%
0.82 better than 76%
84.4 better than 60%
1.11 better than 65%
60% of 258 duels better than 83%
30% of 23 situations better than 31%
Dust 246
57% better than 66%
0.82 better than 80%
89.2 better than 82%
1.12 better than 72%
59% of 211 duels better than 86%
29% of 17 situations better than 24%
Cache41
49% -
0.81 -
83.3 -
1.12-
56% of 201 duels -
31% of 16 situations -
Anubis25
60% better than 74%
0.86 better than 90%
93.0 better than 92%
1.20 better than 88%
58% of 124 duels better than 80%
44% of 16 situations better than 65%
Inferno18
56% better than 57%
0.77 right on the average
81.6 better than 31%
1.11 better than 55%
54% of 83 duels right on the average
50% of 8 situations better than 76%
Vertigo6
17% -
0.66 -
74.1 -
0.86-
50% of 26 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Tupe-_- plays

Across 339 matches Tupe-_- averages K/R 0.80 and ADR 85.4; the rating across the 300 rated matches is 1.10. Biggest strength: Rounds with first kill at 15%, better than 94% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 74%, better than only 17% of level 10 · 2,500-2,749 ELO players. Averages 17.4 kills per match with 49% headshots. The strongest map is Anubis with a 60% win rate in 25 matches. In 129 of 300 matches the rating was 1.10 or higher (43%), in 101 it was below 0.90. In 281 matches with detailed stats: 61 4Ks and 4 aces. Best month by rating: August 2026 at 1.18. Tupe-_- loses the most ELO on Cache (−111 ELO, win rate 49%). Things go best on Ancient (+80 ELO, win rate 48%). Match no. 1 of the day goes best: 57% win rate, −70 ELO. Improved over the last three months: Rating +0.21, Headshots +3 pp, Win rate +10 pp. Unchanged in recent months: K/R at 0.81, ADR at 85.8. Last 30 days: 66 matches, win rate 58%, net ELO +39.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.