Tun-i-Vand

Palestine
On FACEIT since 2021 88 matches tracked
Last updated:

How does Tun-i-Vand play?

Rating 1.02 (from 68 matches) K/R 0.77 ADR 86.3 from 88 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 56%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 68 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 24% good 1.10 to 1.29 15% normal 0.90 to 1.09 18% weak 0.75 to 0.89 22% very weak below 0.75 22%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (42 matches).

Level 9

Compared with 1,523 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

43% of opening duels won and so well below the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 68%
Opening duels won 43%−7 pp · Ø 50% better than 5%

Clutch

Average
Last one alive

38% of 1v2s won and so well above the average (20%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 38%+18 pp · Ø 20% better than 99%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so slightly below the average (48%).

Headshot rate 46%−2 pp · Ø 48% better than 38%
AWP share of kills 8%−3 pp · Ø 11% better than 47%
K/D 1.02+0.02 · Ø 1.00 better than 57%
Pistol kills per match 2.6

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.2).

2K rounds 13.6%+0.4 pp · Ø 13.2% better than 62%
3K rounds 4.7%+0.8 pp · Ø 3.9% better than 82%
MVPs per match 2.6+0.4 · Ø 2.2 better than 86%
4Ks and aces 7x 4K, 0 aces in 42 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.09 enemies flashed per round and so well below the average (0.28).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 2.7−1.6 · Ø 4.3 better than 13%
Enemies flashed per round 0.09−0.19 · Ø 0.28 better than 5%
Deaths per round 76%+4 pp · Ø 72% better than 11%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +16 pp, ELO +80
= Stayed the same
Headshots at 47%
▼ Got worse
K/R −0.07, Rating −0.05, ADR −7.1

Aug to Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: June 2026 with 0.82. Last 3 months: 0.74 (at the start 0.81). Just above the average (0.72).

Patterns

From the last 88 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +35 ELO
25 matches · 40% win rate

Tun-i-Vand loses the most ELO in match 2 of the day: +35 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 45 · Mirage
  3. Highest rating in a match: 1.73 · Mirage

Maps in detail

from the last 88 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
51% better than 55%
0.79 better than 77%
87.3 better than 82%
1.03 better than 58%
49% of 138 duels better than 39%
50% of 10 situations better than 81%
Dust 220
65% better than 91%
0.74 better than 57%
84.0 better than 71%
0.99 better than 41%
43% of 122 duels better than 12%
42% of 12 situations better than 62%
Ancient15
60% better than 78%
0.80 better than 83%
90.0 better than 91%
0.98-
42% of 73 duels better than 12%
33% of 3 situations better than 37%
Nuke10
30% -
0.70 -
76.9 -
0.94-
52% of 33 duels -
0% of 6 situations -
Inferno4
50% -
0.82 -
88.9 -
1.37-
67% of 6 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Tun-i-Vand plays

Across 88 matches Tun-i-Vand averages K/R 0.77 and ADR 86.3; the rating across the 68 rated matches is 1.02. Biggest strength: Damage per round (ADR) at 86.3, better than 86% of level 9 players. Most room to improve: Opening duels won at 43%, better than only 5% of level 9 players. Averages 17.0 kills per match with 46% headshots. The strongest map is Dust 2 with a 65% win rate in 20 matches. In 26 of 68 matches the rating was 1.10 or higher (38%), in 30 it was below 0.90. In 42 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: June 2026 at 1.09. Tun-i-Vand loses the most ELO in match 2 of the day (+35 ELO, win rate 40%). Things go best on Mirage (+40 ELO, win rate 51%). Improved over the last three months: Win rate +16 pp, ELO +80. Got weaker: K/R −0.07, Rating −0.05, ADR −7.1. Unchanged in recent months: Headshots at 47%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.