TumuTumu

Lithuania
On FACEIT since 2025 128 matches tracked 22 matches in 30 days
Last updated:

How does TumuTumu play?

Rating 0.90 K/R 0.65 ADR 77.5 from 128 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 128 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 8% good 1.10 to 1.29 13% normal 0.90 to 1.09 28% weak 0.75 to 0.89 16% very weak below 0.75 34%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (84 matches).

Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 46%−4 pp · Ø 50% better than 21%

Clutch

Weakness
Last one alive

27% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 27%−12 pp · Ø 39% better than 6%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 21%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 10%

Weapons and aim

Average
Where do the kills come from?

0.85 K/D and so clearly below the average (1.00).

Headshot rate 46%+1 pp · Ø 45% better than 53%
AWP share of kills 4%−6 pp · Ø 10% better than 25%
K/D 0.85−0.15 · Ø 1.00 better than 8%
Pistol kills per match 2.2
Knife kills 1 in 128 matches

Impact

Average
Damage and big rounds

1.9 MVPs per match and so well below the average (2.2).

2K rounds 12.2%−0.8 pp · Ø 13.0% better than 33%
3K rounds 3.2%−0.7 pp · Ø 3.9% better than 27%
MVPs per match 1.9−0.3 · Ø 2.2 better than 22%
4Ks and aces 13x 4K, 0 aces in 84 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 11%
Utility damage per round 4.2+0.1 · Ø 4.1 better than 57%
Enemies flashed per round 0.22−0.04 · Ø 0.26 better than 44%
Deaths per round 76%+4 pp · Ø 72% better than 17%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.64, ADR at 77.0, Headshots at 46%, Win rate at 45%
▼ Got worse
Rating −0.05, ELO −72

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: September 2026 with 0.68. Last 3 months: 0.64 (at the start 0.66). Clearly below the average (0.72).

Patterns

From the last 128 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −34 ELO
22 matches · 55% win rate
On Mirage −9 ELO
34 matches · 44% win rate
On Mondays −55 ELO, win rate 35%

TumuTumu loses the most ELO on Dust 2: −34 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 27 · Ancient
  2. Highest rating in a match: 1.88 · Ancient
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 128 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
44% better than 30%
0.64 better than 15%
77.7 better than 44%
0.91 better than 22%
41% of 164 duels better than 10%
24% of 17 situations better than 18%
Ancient27
48% better than 45%
0.73 better than 59%
83.9 better than 77%
0.96 better than 47%
46% of 169 duels better than 30%
20% of 15 situations better than 12%
Dust 222
55% better than 69%
0.62 better than 9%
74.2 better than 24%
0.89 better than 17%
48% of 101 duels better than 39%
50% of 4 situations better than 82%
Anubis18
44% better than 26%
0.63 better than 12%
76.0 better than 32%
0.87 better than 13%
45% of 109 duels better than 26%
33% of 6 situations better than 40%
Inferno14
29% -
0.65 -
77.7 -
0.87-
44% of 81 duels -
17% of 6 situations -
Cache7
71% -
0.61 -
74.7 -
0.87-
40% of 20 duels -
60% of 5 situations -
Nuke6
17% -
0.57 -
67.2 -
0.75-
28% of 25 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TumuTumu plays

Across 128 matches TumuTumu averages K/R 0.65, ADR 77.5 and a rating of 0.90. Biggest strength: Rounds with first kill at 12%, better than 79% of level 6 players. Most room to improve: Clutch 1v1 won at 27%, better than only 6% of level 6 players. Averages 14.1 kills per match with 46% headshots. The strongest map is Dust 2 with a 55% win rate in 22 matches. In 28 of 128 matches the rating was 1.10 or higher (22%), in 64 it was below 0.90. In 84 matches with detailed stats: 13 4Ks and 0 aces. Best month by rating: July 2026 at 0.93. TumuTumu loses the most ELO on Dust 2 (−34 ELO, win rate 55%). Things go best on Ancient (+41 ELO, win rate 48%). Got weaker: Rating −0.05, ELO −72. Unchanged in recent months: K/R at 0.64, ADR at 77.0, Headshots at 46%, Win rate at 45%. Last 30 days: 22 matches, win rate 45%, net ELO +2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.