TumbaKruck

USA
On FACEIT since 2023 186 matches tracked 66 matches in 30 days
Last updated:

How does TumbaKruck play?

Rating 0.92 K/R 0.65 ADR 74.1 from 186 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 7%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 186 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 9% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 32%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 47%−5 pp · Ø 52% better than 14%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 39%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 16%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Weakness
Where do the kills come from?

0.91 K/D and so clearly below the average (1.04).

Headshot rate 43%−8 pp · Ø 51% better than 12%
AWP share of kills 5%−7 pp · Ø 12% better than 28%
K/D 0.91−0.13 · Ø 1.04 better than 7%
Pistol kills per match 2.6
Zeus kills1 in 186 matches
Knife kills 2 in 186 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.6% of rounds and so clearly below the average (13.4%).

2K rounds 11.6%−1.8 pp · Ø 13.4% better than 8%
3K rounds 3.4%−0.8 pp · Ø 4.2% better than 17%
MVPs per match 2.0−0.4 · Ø 2.4 better than 13%
4Ks and aces 14x 4K, 3 aces in 186 matches

Utility and deaths

Average
Nades, flashes and deaths

4.6 utility damage per round and so well above the average (4.1).

Utility hit rate 34%−1 pp · Ø 35% better than 47%
Utility damage per round 4.6+0.5 · Ø 4.1 better than 66%
Enemies flashed per round 0.32+0.02 · Ø 0.30 better than 57%
Deaths per round 71%−1 pp · Ø 72% better than 51%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether TumbaKruck is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 186 matches, all from the last 3 months.

Kills per round (K/R)

0.66
AugSepOct

Best month: September 2026 with 0.66.

Patterns

From the last 186 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −30 ELO
38 matches · 55% win rate

TumbaKruck loses the most ELO on Anubis: −30 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.79 · Anubis
  2. Most kills in a match: 35 · Mirage
  3. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 186 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
49% better than 34%
0.65 better than 10%
73.7 better than 14%
0.94 better than 16%
42% of 158 duels better than 7%
38% of 37 situations better than 46%
Dust 241
29% better than 2%
0.62 better than 4%
70.6 better than 7%
0.88 better than 5%
47% of 156 duels better than 24%
50% of 30 situations better than 82%
Anubis38
55% better than 59%
0.70 better than 26%
79.5 better than 39%
0.99 better than 30%
49% of 160 duels better than 31%
23% of 26 situations better than 14%
Ancient33
61% better than 77%
0.66 better than 11%
74.2 better than 14%
0.91 better than 11%
48% of 108 duels better than 26%
33% of 24 situations better than 37%
Nuke10
50% -
0.66 -
73.3 -
0.89-
49% of 41 duels -
60% of 5 situations -
Cache9
44% -
0.58 -
70.4 -
0.81-
52% of 27 duels -
0% of 1 situations -
Inferno6
67% -
0.63 -
72.7 -
0.89-
52% of 21 duels -
14% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TumbaKruck plays

Across 186 matches TumbaKruck averages K/R 0.65, ADR 74.1 and a rating of 0.92. Most room to improve: Rating at 0.92, better than only 7% of level 10 · 2,500-2,749 ELO players. Averages 14.7 kills per match with 43% headshots. The strongest map is Ancient with a 61% win rate in 33 matches. In 48 of 186 matches the rating was 1.10 or higher (26%), in 95 it was below 0.90. In 186 matches with detailed stats: 14 4Ks and 3 aces. Best month by rating: September 2026 at 0.93. TumbaKruck loses the most ELO on Anubis (−30 ELO, win rate 55%). Things go best on Ancient (+52 ELO, win rate 61%). Match no. 3 of the day goes best: 59% win rate, +27 ELO. Last 30 days: 66 matches, win rate 47%, net ELO +1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.