Tugu-

Mongolia
On FACEIT since 2021 506 matches tracked 83 matches in 30 days
ELO ▲ 240
3,309
30-day peak: 3,379
Rank SEA ▼ 4 places
#37
Mongolia #15 in Mongolia
30 days · prev. #33 · best #26
Last updated:

How does Tugu- play?

Rating 1.15 (from 401 matches) K/R 0.83 ADR 85.8 from 506 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 401 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 28% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 11% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
AWPerEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (344 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 80%
Opening duels won 59%+7 pp · Ø 52% better than 89%

Clutch

Average
Last one alive

1.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 36%−6 pp · Ø 42% better than 32%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 72%

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (1.05).

Headshot rate 49%−4 pp · Ø 53% better than 27%
AWP share of kills 38%+26 pp · Ø 12% better than 97%
K/D 1.17+0.12 · Ø 1.05 better than 76%
Pistol kills per match 3.6 from the last 401
Knife kills 7 in 401 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.4% of rounds and so well above the average (4.2%).

2K rounds 15.1%+1.6 pp · Ø 13.5% better than 78%
3K rounds 5.4%+1.2 pp · Ø 4.2% better than 85%
MVPs per match 2.7+0.3 · Ø 2.4 better than 76%
4Ks and aces 67x 4K, 5 aces in 344 matches

Utility and deaths

Average
Nades, flashes and deaths

2.8 utility damage per round and so well below the average (3.9).

Utility hit rate 31%−3 pp · Ø 34% better than 30%
Utility damage per round 2.8−1.1 · Ø 3.9 better than 18%
Enemies flashed per round 0.39+0.07 · Ø 0.32 better than 71%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +260
= Stayed the same
K/R at 0.83, Rating at 1.15, ADR at 85.9, Win rate at 53%
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Best month: May 2026 with 0.93. Last 3 months unchanged at 0.83. Clearly above the average (0.75).

Patterns

From the last 401 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −142 ELO
61 matches · 44% win rate
On Mirage −92 ELO
132 matches · 51% win rate
Between 6:00 and 12:00 −111 ELO, win rate 49%
On Fridays −85 ELO, win rate 44%

Tugu- loses the most ELO on Dust 2: −142 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Dust 2
  2. Highest rating in a match: 2.75 · Inferno
  3. Longest win streak: 10 wins in a row · Dust 2

Maps in detail

from the last 401 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage132
51% better than 33%
0.84 better than 81%
85.4 better than 66%
1.17 better than 80%
58% of 597 duels better than 79%
35% of 85 situations better than 37%
Ancient88
63% better than 75%
0.84 better than 83%
86.5 better than 71%
1.18 better than 83%
63% of 360 duels better than 95%
34% of 70 situations better than 39%
Dust 261
44% better than 15%
0.78 better than 60%
89.3 better than 81%
1.05 better than 41%
57% of 370 duels better than 74%
36% of 50 situations better than 40%
Anubis31
52% better than 38%
0.83 better than 82%
82.4 better than 54%
1.17 better than 81%
61% of 122 duels better than 89%
48% of 23 situations better than 71%
Inferno31
55% better than 27%
0.85 better than 72%
85.8 better than 54%
1.20 better than 68%
63% of 128 duels better than 82%
24% of 17 situations better than 18%
Nuke30
70% better than 85%
0.89 better than 90%
91.6 better than 86%
1.28 better than 91%
66% of 144 duels better than 96%
46% of 24 situations better than 67%
Cache24
42% better than 7%
0.78 better than 44%
79.0 better than 23%
1.05 better than 30%
50% of 117 duels better than 24%
32% of 19 situations better than 31%
Vertigo4
50% -
0.77 -
81.9 -
1.03-
71% of 14 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Tugu- plays

Across 506 matches Tugu- averages K/R 0.83 and ADR 85.8; the rating across the 401 rated matches is 1.15. Biggest strength: Opening duels won at 59%, better than 89% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility damage per round at 2.8, better than only 18% of level 10 · 3,000-3,499 ELO players. Averages 18.2 kills per match with 49% headshots. The strongest map is Nuke with a 70% win rate in 30 matches. In 209 of 401 matches the rating was 1.10 or higher (52%), in 104 it was below 0.90. In 344 matches with detailed stats: 67 4Ks and 5 aces. Best month by rating: August 2026 at 1.19. Tugu- loses the most ELO on Dust 2 (−142 ELO, win rate 44%). Things go best on Ancient (+108 ELO, win rate 63%). Improved over the last three months: ELO +260. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.83, Rating at 1.15, ADR at 85.9, Win rate at 53%. Last 30 days: 83 matches, win rate 54%, net ELO −172.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.