Tuffast

Sweden
159 matches tracked 15 matches in 30 days
Last updated:

How does Tuffast play?

Rating 1.14 (from 89 matches) K/R 0.83 ADR 85.7 from 159 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85% on level 10
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with at least a normal rating (0.90 and up). 78%
Rating spread from 89 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 24% good 1.10 to 1.29 21% normal 0.90 to 1.09 27% weak 0.75 to 0.89 10% very weak below 0.75 12%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More 4Ks and aces per 100 rounds than the level 10 average. More 1v1 and 1v2 wins than the level 10 average.
AWPerMulti-killsClutcher
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (86 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 12%+1 pp better than 75%
Opening duels won 57%+6 pp better than 88%

Clutch

Strength
Last one alive
Clutch 1v1 won 36%−4 pp better than 37%
Clutch 1v2 won 27%+6 pp better than 83%
Clutch kills per match 1.9+0.3 better than 75%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 48%−3 pp better than 37%
AWP share of kills 23%+12 pp better than 89%
K/D 1.19+0.15 better than 89%
Pistol kills per match 3.4
Knife kills 5 in 159 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 15.0%+1.6 pp better than 82%
Rounds with 3K 4.7%+0.6 pp better than 74%
MVPs per match 2.7+0.3 better than 84%
4Ks and aces 27x 4K, 3 aces in 86 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 29%−6 pp better than 14%
Utility damage per round 4.0−0.1 better than 47%
Enemies flashed per round 0.43+0.13 better than 84%
Rounds with a death 70%−1 pp better than 67%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +10 pp, ELO +423
= Stayed the same
ADR at 85.7
▼ Got worse
K/R −0.05, Headshots −8 pp

Aug to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.64
FebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.94. Last 3 months: 0.82 (at the start 0.87).

Patterns

From the last 159 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −28 ELO
47 matches · 47% wins
On Nuke −27 ELO
25 matches · 52% wins
Between 0:00 and 6:00 −49 ELO, win rate 48%
On Mondays −27 ELO, win rate 36%

Tuffast loses the most ELO on Mirage: −28 ELO, 47% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.38 · Mirage
  2. Longest win streak: 9 wins in a row · Inferno
  3. Most kills in a match: 39 · Dust 2

Maps in detail

from the last 159 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
47% better than 30%
0.90 better than 95%
92.6 better than 91%
1.23 better than 92%
62% of 155 duels better than 95%
32% of 19 situations better than 30%
Dust 239
49% better than 37%
0.83 better than 86%
82.7 better than 58%
1.11 better than 72%
57% of 119 duels better than 80%
23% of 26 situations better than 14%
Nuke25
52% better than 35%
0.82 better than 80%
86.1 better than 73%
1.23-
60% of 96 duels better than 86%
50% of 8 situations better than 78%
Inferno19
74% better than 96%
0.79 better than 69%
84.0 better than 58%
1.07-
60% of 62 duels better than 83%
56% of 9 situations better than 84%
Ancient12
67% -
0.83 -
86.4 -
1.16-
57% of 23 duels -
50% of 4 situations -
Anubis8
50% -
0.66 -
71.8 -
0.97-
42% of 24 duels -
100% of 1 situations -
Cache7
29% -
0.72 -
74.1 -
0.89-
33% of 27 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Tuffast plays

Across 159 matches Tuffast averages K/R 0.83 and ADR 85.7; the rating across the 89 rated matches is 1.14. Biggest strength: K/D at 1.19. That is better than 89% of players on level 10. Most room to improve: Utility with impact at 29%. That is better than only 14% of players on level 10. On average 18.3 kills per match, 48% of them headshots. The strongest map is Inferno with a 74% win rate in 19 matches. In 45 of 89 matches the rating was 1.10 or higher (51%), in 20 it was below 0.90. In 86 matches with detailed stats: 27 4Ks and 3 aces. Best month by rating: August 2026 at 1.22. Tuffast loses the most ELO on Mirage (−28 ELO, win rate 47%). Things go best on Dust 2 (+24 ELO, win rate 49%). Improved over the last three months: Win rate +10 pp, ELO +423. Got weaker: K/R −0.05, Headshots −8 pp. Unchanged in recent months: ADR at 85.7. Last 30 days: 15 matches, win rate 60%, ELO balance −25.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.