TudoG30

Romania
34 matches tracked
Last updated:

How does TudoG30 play?

Rating 1.00 K/R 0.71 ADR 73.1 from 34 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 34 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 6% good 1.10 to 1.29 24% normal 0.90 to 1.09 32% weak 0.75 to 0.89 12% very weak below 0.75 24%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 5 average. More 4Ks and aces per 100 rounds than the level 5 average.
AWPerMulti-kills
better than most on level 5 about average weaker than most
Level 5

Compared with 667 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+4 pp · Ø 49% better than 82%

Clutch

Average
Last one alive

11% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 70%
Clutch 1v2 won 11%−10 pp · Ø 21% better than 5%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 61%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so clearly below the average (44%).

Headshot rate 39%−5 pp · Ø 44% better than 26%
AWP share of kills 26%+15 pp · Ø 11% better than 93%
K/D 0.98+0.01 · Ø 0.97 better than 60%
Pistol kills per match 3.1
Knife kills 1 in 34 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.8% of rounds and so slightly above the average (12.9%).

2K rounds 13.8%+0.9 pp · Ø 12.9% better than 80%
3K rounds 3.3%−0.4 pp · Ø 3.7% better than 35%
MVPs per match 2.3+0.1 · Ø 2.2 better than 77%
4Ks and aces 8x 4K, 1 ace in 34 matches

Utility and deaths

Average
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.25).

Utility hit rate 32%−3 pp · Ø 35% better than 35%
Utility damage per round 3.1−0.7 · Ø 3.8 better than 32%
Enemies flashed per round 0.13−0.12 · Ø 0.25 better than 20%
Deaths per round 73%0 pp · Ø 73% right on the average

Patterns

Soon this shows where TudoG30 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Anubis with 10 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Anubis
  2. Highest rating in a match: 2.05 · Dust 2
  3. Most kills in a match: 33 · Anubis

Maps in detail

from the last 34 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis10
60% -
0.73 -
72.6 -
1.09-
65% of 51 duels -
30% of 10 situations -
Dust 210
40% -
0.74 -
78.7 -
1.02-
53% of 32 duels -
25% of 4 situations -
Inferno6
67% -
0.72 -
72.4 -
0.95-
39% of 31 duels -
75% of 4 situations -
Ancient4
25% -
0.63 -
66.3 -
0.83-
43% of 14 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TudoG30 plays

Across 34 matches TudoG30 averages K/R 0.71, ADR 73.1 and a rating of 1.00. Biggest strength: Opening duels won at 53%, better than 82% of level 5 players. Most room to improve: Damage per round (ADR) at 73.1, better than only 20% of level 5 players. Averages 16.5 kills per match with 39% headshots. The strongest map is Anubis with a 60% win rate in 10 matches. In 11 of 34 matches the rating was 1.10 or higher (32%), in 12 it was below 0.90. In 34 matches with detailed stats: 8 4Ks and 1 ace. Last 30 days: 1 matches, win rate 100%, net ELO +29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.