Tubjik

Ukraine
On FACEIT since 2022 114 matches tracked 26 matches in 30 days
ELO ▲ 83
2,204
30-day peak: 2,262
Rank EU
#133,537
Ukraine #5,260 in Ukraine
Last updated:

How does Tubjik play?

Rating 0.96 K/R 0.70 ADR 73.8 from 114 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 114 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 16% good 1.10 to 1.29 14% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 26%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (89 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 54%+3 pp · Ø 51% better than 73%

Clutch

Weakness
Last one alive

13% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 7%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.03).

Headshot rate 51%+2 pp · Ø 49% better than 62%
AWP share of kills 16%+4 pp · Ø 12% better than 75%
K/D 0.95−0.08 · Ø 1.03 better than 22%
Pistol kills per match 2.2
Knife kills 3 in 114 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.4% of rounds and so clearly below the average (13.4%).

2K rounds 12.4%−1.0 pp · Ø 13.4% better than 25%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.1−0.2 · Ø 2.3 better than 26%
4Ks and aces 14x 4K, 0 aces in 89 matches

Utility and deaths

Average
Nades, flashes and deaths

46% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 46%+11 pp · Ø 35% better than 98%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 18%
Enemies flashed per round 0.27−0.02 · Ø 0.29 better than 47%
Deaths per round 74%+2 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, Rating +0.07, ADR +4.6, Headshots +6 pp, ELO +168
= Stayed the same
Nothing clear
▼ Got worse
Win rate −9 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: September 2026 with 0.73. Last 3 months: 0.71 (at the start 0.66). Slightly below the average (0.74).

Patterns

From the last 114 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Ancient
  2. Most kills in a match: 43 · Ancient
  3. Highest rating in a match: 1.66 · Dust 2

Maps in detail

from the last 114 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
37% better than 8%
0.66 better than 15%
70.0 better than 7%
0.91 better than 14%
52% of 148 duels better than 56%
30% of 20 situations better than 26%
Dust 234
59% better than 76%
0.67 better than 19%
71.5 better than 9%
0.93 better than 17%
53% of 148 duels better than 60%
33% of 24 situations better than 37%
Ancient22
55% better than 58%
0.77 better than 63%
80.9 better than 47%
1.03 right on the average
57% of 95 duels better than 81%
38% of 8 situations better than 54%
Inferno10
40% -
0.69 -
70.9 -
0.98-
61% of 38 duels -
20% of 5 situations -
Anubis7
71% -
0.86 -
87.3 -
1.19-
59% of 29 duels -
60% of 5 situations -
Cache4
25% -
0.75 -
77.0 -
0.95-
44% of 16 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Tubjik plays

Across 114 matches Tubjik averages K/R 0.70, ADR 73.8 and a rating of 0.96. Biggest strength: Utility hit rate at 46%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 73.8, better than only 11% of level 10 · 2,001-2,249 ELO players. Averages 15.7 kills per match with 51% headshots. The strongest map is Dust 2 with a 59% win rate in 34 matches. In 34 of 114 matches the rating was 1.10 or higher (30%), in 52 it was below 0.90. In 89 matches with detailed stats: 14 4Ks and 0 aces. Best month by rating: August 2026 at 1.01. Things go best on Mirage (+92 ELO, win rate 37%). Match no. 1 of the day goes best: 56% win rate, +26 ELO. Improved over the last three months: K/R +0.05, Rating +0.07, ADR +4.6, Headshots +6 pp, ELO +168. Got weaker: Win rate −9 pp. Last 30 days: 26 matches, win rate 54%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.