TuF_IK

Russia
On FACEIT since 2024 84 matches tracked 10 matches in 30 days
Last updated:

How does TuF_IK play?

Rating 0.99 (from 60 matches) K/R 0.71 ADR 80.1 from 84 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 60 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 17% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 23% very weak below 0.75 18%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (38 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so slightly below the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 47%−2 pp · Ø 49% better than 23%

Clutch

Average
Last one alive

36% of 1v1s won and so just below the average (38%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 38%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (48%).

Headshot rate 44%−4 pp · Ø 48% better than 33%
AWP share of kills 14%+3 pp · Ø 11% better than 71%
K/D 1.01+0.04 · Ø 0.97 better than 55%
Pistol kills per match 3.3
Zeus kills3 in 84 matches
Knife kills 4 in 84 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.0% of rounds and so clearly below the average (12.8%).

2K rounds 11.0%−1.8 pp · Ø 12.8% better than 6%
3K rounds 3.1%−0.7 pp · Ø 3.8% better than 17%
MVPs per match 2.1−0.1 · Ø 2.2 better than 36%
4Ks and aces 5x 4K, 2 aces in 38 matches

Utility and deaths

Average
Nades, flashes and deaths

0.44 enemies flashed per round and so well above the average (0.27).

Utility hit rate 29%−7 pp · Ø 36% better than 13%
Utility damage per round 3.9−0.2 · Ø 4.1 better than 45%
Enemies flashed per round 0.44+0.17 · Ø 0.27 better than 88%
Deaths per round 70%−3 pp · Ø 73% better than 78%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +5 pp
= Stayed the same
Win rate at 53%
▼ Got worse
K/R −0.10, Rating −0.15, ADR −10.8

Sep to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.49
MayJunJulAugSepOct

Best month: June 2026 with 0.76. Last 3 months: 0.65 (at the start 0.75). Clearly below the average (0.71).

Patterns

From the last 84 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −31 ELO
25 matches · 44% win rate

TuF_IK loses the most ELO in match 1 of the day: −31 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Highest rating in a match: 1.65 · Dust 2
  3. Most kills in a match: 36 · Overpass

Maps in detail

from the last 84 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 225
48% better than 42%
0.72 right on the average
80.9 better than 57%
0.98 better than 40%
57% of 77 duels better than 86%
36% of 14 situations better than 47%
Mirage18
50% right on the average
0.70 better than 37%
78.0 better than 43%
1.01-
47% of 43 duels better than 31%
33% of 9 situations better than 37%
Anubis12
58% -
0.69 -
79.4 -
0.98-
40% of 55 duels -
14% of 7 situations -
Nuke10
60% -
0.65 -
75.7 -
0.87-
28% of 25 duels -
0% of 4 situations -
Ancient9
44% -
0.68 -
77.4 -
0.99-
64% of 22 duels -
33% of 3 situations -
Inferno5
40% -
0.74 -
89.4 -
1.07-
55% of 29 duels -
67% of 3 situations -
Cache3
67% -
0.73 -
86.6 -
1.08-
53% of 19 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TuF_IK plays

Across 84 matches TuF_IK averages K/R 0.71 and ADR 80.1; the rating across the 60 rated matches is 0.99. Biggest strength: Deaths per round at just 70% (lower is better), better than 78% of level 8 players. Most room to improve: Utility hit rate at 29%, better than only 13% of level 8 players. Averages 16.3 kills per match with 44% headshots. The strongest map is Nuke with a 60% win rate in 10 matches. In 21 of 60 matches the rating was 1.10 or higher (35%), in 25 it was below 0.90. In 38 matches with detailed stats: 5 4Ks and 2 aces. Best month by rating: June 2026 at 1.08. TuF_IK loses the most ELO in match 1 of the day (−31 ELO, win rate 44%). Things go best on Dust 2 (+29 ELO, win rate 48%). Improved over the last three months: Headshots +5 pp. Got weaker: K/R −0.10, Rating −0.15, ADR −10.8. Unchanged in recent months: Win rate at 53%. Last 30 days: 10 matches, win rate 20%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.