TuF_IK
How does TuF_IK play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (38 matches).
Compared with 1,329 players in this group, each player over up to their last 100 matches.
Opening
Average47% of opening duels won and so slightly below the average (49%).
Clutch
Average36% of 1v1s won and so just below the average (38%).
Weapons and aim
Average44% headshots and so clearly below the average (48%).
Impact
WeaknessExactly 2 kills in 11.0% of rounds and so clearly below the average (12.8%).
Utility and deaths
Average0.44 enemies flashed per round and so well above the average (0.27).
Progress
One value per month, dashed line is the level 8 averageSep to Oct 2026 compared with May to Jun 2026.
Kills per round (K/R)
Best month: June 2026 with 0.76. Last 3 months: 0.65 (at the start 0.75). Clearly below the average (0.71).
Rating, 1.00 is an average match
Best month: June 2026 with 1.08. Last 3 months: 0.93 (at the start 1.08). Clearly below the average (0.99).
Damage per round (ADR)
Best month: June 2026 with 85.3. Last 3 months: 74.2 (at the start 85.0). Slightly below the average (78.5).
Share of headshot kills
Best month: September 2026 with 48%. Last 3 months: 47% (at the start 42%). Just below the average (48%).
Matches won (win rate)
Best month: September 2026 with 56%. Last 3 months: 53% (at the start 52%). Well above the average (46%).
Best month: September 2026 with 1,791.
Rounds with first kill
Best month: September 2026 with 10%.
1v1 clutches won
Best month: September 2026 with 38%.
Patterns
From the last 84 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
TuF_IK loses the most ELO in match 1 of the day: −31 ELO, 44% win rate
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Dust 2
- Highest rating in a match: 1.65 · Dust 2
- Most kills in a match: 36 · Overpass
Maps in detail
from the last 84 matchesCompared with players on the same level who have at least 15 matches on the map.
How TuF_IK plays
Across 84 matches TuF_IK averages K/R 0.71 and ADR 80.1; the rating across the 60 rated matches is 0.99. Biggest strength: Deaths per round at just 70% (lower is better), better than 78% of level 8 players. Most room to improve: Utility hit rate at 29%, better than only 13% of level 8 players. Averages 16.3 kills per match with 44% headshots. The strongest map is Nuke with a 60% win rate in 10 matches. In 21 of 60 matches the rating was 1.10 or higher (35%), in 25 it was below 0.90. In 38 matches with detailed stats: 5 4Ks and 2 aces. Best month by rating: June 2026 at 1.08. TuF_IK loses the most ELO in match 1 of the day (−31 ELO, win rate 44%). Things go best on Dust 2 (+29 ELO, win rate 48%). Improved over the last three months: Headshots +5 pp. Got weaker: K/R −0.10, Rating −0.15, ADR −10.8. Unchanged in recent months: Win rate at 53%. Last 30 days: 10 matches, win rate 20%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.