Tsukki11

Mongolia
98 matches tracked
Last updated:

How does Tsukki11 play?

Rating 1.02 K/R 0.76 ADR 79.9 from 98 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 98 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 23% good 1.10 to 1.29 18% normal 0.90 to 1.09 16% weak 0.75 to 0.89 13% very weak below 0.75 23%
better than most on level 7 about average weaker than most
Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 48%−1 pp · Ø 49% better than 35%

Clutch

Average
Last one alive

23% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 23%−15 pp · Ø 38% better than 3%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 40%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so clearly above the average (47%).

Headshot rate 51%+4 pp · Ø 47% better than 79%
AWP share of kills 18%+7 pp · Ø 11% better than 81%
K/D 1.00+0.02 · Ø 0.98 better than 59%
Pistol kills per match 2.7
Knife kills 4 in 98 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so clearly above the average (12.9%).

2K rounds 14.4%+1.5 pp · Ø 12.9% better than 86%
3K rounds 4.4%+0.6 pp · Ø 3.8% better than 78%
MVPs per match 2.5+0.3 · Ø 2.2 better than 83%
4Ks and aces 21x 4K, 0 aces in 98 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.5 utility damage per round and so well below the average (4.1).

Utility hit rate 27%−9 pp · Ø 36% better than 8%
Utility damage per round 1.5−2.6 · Ø 4.1 better than 2%
Enemies flashed per round 0.11−0.15 · Ø 0.26 better than 11%
Deaths per round 76%+3 pp · Ø 73% better than 14%

Progress

One value per month, dashed line is the level 7 average
Whether Tsukki11 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 98 matches, all from the last 3 months.

Kills per round (K/R)

0.80
AugSepOct

Patterns

From the last 98 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Ancient
  2. Most kills in a match: 57 · Dust 2
  3. Highest rating in a match: 2.16 · Vertigo

Maps in detail

from the last 98 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage33
48% better than 44%
0.71 right on the average
76.9 better than 42%
0.96 better than 39%
49% of 168 duels better than 46%
38% of 8 situations right on the average
Dust 219
37% better than 9%
0.77 better than 77%
75.8 better than 32%
1.02 better than 60%
49% of 99 duels better than 44%
17% of 12 situations better than 5%
Ancient13
38% -
0.80 -
85.7 -
1.12-
47% of 75 duels -
25% of 12 situations -
Inferno10
30% -
0.81 -
83.3 -
1.06-
42% of 48 duels -
29% of 7 situations -
Anubis8
50% -
0.82 -
85.8 -
1.12-
57% of 47 duels -
33% of 3 situations -
Cache6
50% -
0.89 -
92.0 -
1.13-
41% of 39 duels -
13% of 8 situations -
Nuke6
33% -
0.51 -
61.6 -
0.66-
39% of 28 duels -
0% of 2 situations -
Vertigo3
67% -
0.96 -
99.1 -
1.48-
38% of 13 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Tsukki11 plays

Across 98 matches Tsukki11 averages K/R 0.76, ADR 79.9 and a rating of 1.02. Biggest strength: Headshot rate at 51%, better than 79% of level 7 players. Most room to improve: Utility damage per round at 1.5, better than only 2% of level 7 players. Averages 16.7 kills per match with 51% headshots. The strongest map is Mirage with a 48% win rate in 33 matches. In 46 of 98 matches the rating was 1.10 or higher (47%), in 36 it was below 0.90. In 98 matches with detailed stats: 21 4Ks and 0 aces. Things go best on Mirage (+87 ELO, win rate 48%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.