Tsukaaaa

Hong Kong
On FACEIT since 2018 99 matches tracked 20 matches in 30 days
ELO
2,155
Peak across the last 99 matches: 2,155
Rank SEA ▼ 564 places
#3,684
Hong Kong #151 in Hong Kong
30 days · prev. #3,120 · best #3,120
Last updated:

How does Tsukaaaa play?

Rating 1.00 K/R 0.74 ADR 80.3 from 99 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 99 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (43 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 46%−5 pp · Ø 51% better than 13%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 22%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (49%).

Headshot rate 59%+10 pp · Ø 49% better than 94%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 0.96−0.07 · Ø 1.03 better than 25%
Pistol kills per match 2.8
Knife kills 1 in 99 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.1%).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 68%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 22%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 9x 4K, 1 ace in 43 matches

Utility and deaths

Average
Nades, flashes and deaths

1.9 utility damage per round and so well below the average (4.2).

Utility hit rate 28%−7 pp · Ø 35% better than 10%
Utility damage per round 1.9−2.3 · Ø 4.2 better than 3%
Enemies flashed per round 0.42+0.13 · Ø 0.29 better than 82%
Deaths per round 76%+4 pp · Ø 72% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, Rating −0.14, ADR −4.2, Headshots −5 pp, Win rate −18 pp, ELO −419

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.71 (at the start 0.79). Slightly below the average (0.74).

Patterns

From the last 99 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −23 ELO
29 matches · 59% win rate
In match 1 of the day +6 ELO
32 matches · 44% win rate
Between 6:00 and 12:00 ±0 ELO, win rate 41%
On Sundays −23 ELO, win rate 33%

Tsukaaaa loses the most ELO on Dust 2: −23 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Cache
  2. Highest rating in a match: 2.44 · Dust 2
  3. Most kills in a match: 31 · Dust 2

Maps in detail

from the last 99 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 229
59% better than 76%
0.73 better than 46%
80.3 better than 48%
1.02 better than 46%
54% of 130 duels better than 65%
61% of 18 situations better than 94%
Mirage28
43% better than 21%
0.71 better than 36%
77.4 better than 35%
0.97 better than 30%
41% of 147 duels better than 7%
33% of 9 situations better than 35%
Ancient18
39% better than 12%
0.77 better than 63%
84.9 better than 70%
1.02 better than 46%
40% of 91 duels better than 5%
30% of 10 situations better than 31%
Anubis9
44% -
0.80 -
85.2 -
1.12-
51% of 49 duels -
43% of 7 situations -
Cache7
57% -
0.71 -
76.0 -
0.96-
38% of 37 duels -
50% of 4 situations -
Inferno4
50% -
0.76 -
81.9 -
0.99-
59% of 17 duels -
0% of 1 situations -
Nuke4
75% -
0.66 -
75.4 -
0.85-
29% of 14 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Tsukaaaa plays

Across 99 matches Tsukaaaa averages K/R 0.74, ADR 80.3 and a rating of 1.00. Biggest strength: Headshot rate at 59%, better than 94% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 1.9, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 15.8 kills per match with 59% headshots. The strongest map is Dust 2 with a 59% win rate in 29 matches. In 34 of 99 matches the rating was 1.10 or higher (34%), in 41 it was below 0.90. In 43 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: July 2026 at 1.09. Tsukaaaa loses the most ELO on Dust 2 (−23 ELO, win rate 59%). Things go best on Mirage (+27 ELO, win rate 43%). Got weaker: K/R −0.08, Rating −0.14, ADR −4.2, Headshots −5 pp, Win rate −18 pp, ELO −419. Last 30 days: 20 matches, win rate 60%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.