TsUnAmi666

Japan
On FACEIT since 2020 312 matches tracked 65 matches in 30 days
Last updated:

How does TsUnAmi666 play?

Rating 0.97 K/R 0.72 ADR 78.3 from 312 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 312 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 27%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (265 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 47%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 21%+10 pp · Ø 11% better than 85%
K/D 0.94−0.09 · Ø 1.03 better than 15%
Pistol kills per match 2.8
Knife kills 1 in 312 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.9% of rounds and so just below the average (4.1%).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 48%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 38%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 47x 4K, 6 aces in 265 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 31%
Enemies flashed per round 0.26−0.03 · Ø 0.29 better than 42%
Deaths per round 77%+5 pp · Ø 72% better than 3%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +9 pp
= Stayed the same
K/R at 0.72, Rating at 0.98, ADR at 78.2, Headshots at 50%
▼ Got worse
ELO −53

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: September 2026 with 0.77. Last 3 months: 0.72 (at the start 0.70). Just below the average (0.74).

Patterns

From the last 312 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −48 ELO
98 matches · 52% win rate
On Cache −30 ELO
27 matches · 37% win rate
Between 0:00 and 6:00 +66 ELO, win rate 42%
On Wednesdays −110 ELO, win rate 33%

TsUnAmi666 loses the most ELO on Dust 2: −48 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Mirage
  2. Highest rating in a match: 2.08 · Dust 2
  3. Most kills in a match: 36 · Inferno

Maps in detail

from the last 312 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 298
52% right on the average
0.74 better than 48%
81.0 better than 49%
1.00 better than 36%
54% of 597 duels better than 65%
38% of 34 situations right on the average
Mirage88
48% better than 34%
0.71 better than 33%
76.8 better than 26%
0.97 better than 27%
50% of 507 duels better than 42%
29% of 38 situations better than 24%
Inferno39
62% better than 72%
0.69 better than 23%
76.6 better than 21%
0.96 better than 17%
50% of 268 duels better than 28%
44% of 16 situations better than 65%
Anubis38
50% better than 40%
0.75 right on the average
80.8 better than 48%
1.02 better than 43%
50% of 202 duels better than 41%
47% of 17 situations better than 69%
Cache27
37% -
0.72 -
77.7 -
0.96-
50% of 165 duels -
25% of 12 situations -
Ancient16
19% better than 1%
0.64 better than 6%
73.6 better than 13%
0.83 better than 2%
51% of 83 duels better than 45%
44% of 9 situations better than 66%
Nuke5
20% -
0.61 -
66.0 -
0.80-
48% of 40 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TsUnAmi666 plays

Across 312 matches TsUnAmi666 averages K/R 0.72, ADR 78.3 and a rating of 0.97. Biggest strength: Rounds with first kill at 14%, better than 91% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 77%, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 15.7 kills per match with 50% headshots. The strongest map is Inferno with a 62% win rate in 39 matches. In 104 of 312 matches the rating was 1.10 or higher (33%), in 140 it was below 0.90. In 265 matches with detailed stats: 47 4Ks and 6 aces. Best month by rating: September 2026 at 1.03. TsUnAmi666 loses the most ELO on Dust 2 (−48 ELO, win rate 52%). Things go best on Inferno (+125 ELO, win rate 62%). Match no. 4 of the day goes best: 63% win rate, −1 ELO. Improved over the last three months: Win rate +9 pp. Got weaker: ELO −53. Unchanged in recent months: K/R at 0.72, Rating at 0.98, ADR at 78.2, Headshots at 50%. Last 30 days: 65 matches, win rate 45%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.