TryScwad

Germany
On FACEIT since 2020 247 matches tracked 94 matches in 30 days
ELO ▼ 165
2,415
30-day peak: 2,610
Rank EU
#69,824
Germany #1,597 in Germany
Last updated:

How does TryScwad play?

Rating 0.99 K/R 0.71 ADR 76.9 from 247 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 28%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 247 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 22% normal 0.90 to 1.09 17% weak 0.75 to 0.89 17% very weak below 0.75 26%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (216 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 29%
Opening duels won 49%−2 pp · Ø 51% better than 28%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 25%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (50%).

Headshot rate 59%+9 pp · Ø 50% better than 93%
AWP share of kills 10%−1 pp · Ø 11% better than 54%
K/D 0.99−0.04 · Ø 1.03 better than 30%
Pistol kills per match 3.0
Knife kills 3 in 247 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 13.0%−0.4 pp · Ø 13.4% better than 36%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 42%
MVPs per match 2.5+0.2 · Ø 2.3 better than 68%
4Ks and aces 36x 4K, 5 aces in 216 matches

Utility and deaths

Average
Nades, flashes and deaths

0.46 enemies flashed per round and so well above the average (0.30).

Utility hit rate 34%−1 pp · Ø 35% better than 46%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 69%
Enemies flashed per round 0.46+0.16 · Ø 0.30 better than 87%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.05, Win rate +10 pp, ELO +410
= Stayed the same
K/R at 0.71, ADR at 77.3
▼ Got worse
Headshots −6 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: September 2026 with 0.72. Last 3 months: 0.71 (at the start 0.68). Slightly below the average (0.74).

Patterns

From the last 247 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −30 ELO
37 matches · 41% win rate
In match 4 of the day −30 ELO
36 matches · 44% win rate
On Sundays +30 ELO, win rate 36%

TryScwad loses the most ELO on Ancient: −30 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Dust 2
  2. Longest win streak: 12 wins in a row · Ancient
  3. Highest rating in a match: 2.16 · Ancient

Maps in detail

from the last 247 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage99
51% better than 48%
0.72 better than 39%
77.6 better than 32%
1.00 better than 38%
47% of 389 duels better than 25%
48% of 40 situations better than 78%
Dust 254
48% better than 36%
0.71 better than 33%
74.8 better than 17%
1.01 better than 39%
50% of 206 duels better than 40%
39% of 31 situations better than 56%
Ancient37
41% better than 17%
0.69 better than 22%
78.3 better than 31%
0.95 better than 21%
48% of 155 duels better than 30%
30% of 20 situations better than 30%
Nuke25
56% right on the average
0.71 better than 29%
77.0 better than 24%
0.99 better than 31%
49% of 106 duels better than 29%
55% of 11 situations better than 82%
Inferno15
40% better than 12%
0.71 better than 28%
77.1 better than 23%
1.02 better than 32%
57% of 63 duels better than 68%
100% of 3 situations better than 99%
Anubis7
71% -
0.69 -
76.9 -
0.95-
56% of 32 duels -
20% of 5 situations -
Cache5
100% -
0.80 -
83.3 -
1.10-
57% of 28 duels -
50% of 2 situations -
Aim_map_faceit3
67% -
0.57 -
66.2 -
0.93-
57% of 69 duels -
57% of 69 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TryScwad plays

Across 247 matches TryScwad averages K/R 0.71, ADR 76.9 and a rating of 0.99. Biggest strength: Headshot rate at 59%, better than 93% of level 10 · 2,250-2,499 ELO players. Averages 15.7 kills per match with 59% headshots. The strongest map is Nuke with a 56% win rate in 25 matches. In 99 of 247 matches the rating was 1.10 or higher (40%), in 106 it was below 0.90. In 216 matches with detailed stats: 36 4Ks and 5 aces. Best month by rating: September 2026 at 1.02. TryScwad loses the most ELO on Ancient (−30 ELO, win rate 41%). Things go best on Mirage (+119 ELO, win rate 51%). Match no. 2 of the day goes best: 57% win rate, +1 ELO. Improved over the last three months: Rating +0.05, Win rate +10 pp, ELO +410. Got weaker: Headshots −6 pp. Unchanged in recent months: K/R at 0.71, ADR at 77.3. Last 30 days: 94 matches, win rate 49%, net ELO +151.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.