Troq

KR
On FACEIT since 2017 364 matches tracked 90 matches in 30 days
ELO ▲ 225
3,373
30-day peak: 3,373
Rank EU ▲ 2,106 places
#1,700
KR #32 in KR
30 days · prev. #3,806 · best #1,700
Last updated:
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How does Troq play?

Rating 1.01 K/R 0.73 ADR 79.7 from 364 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 364 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 23%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 3,000-3,499 ELO average.
Entry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (291 matches).

3,000-3,499 ELO

Compared with 6,766 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so well below the average (52%).

Rounds with first kill 14%+3 pp · Ø 11% better than 88%
Opening duels won 46%−6 pp · Ø 52% better than 6%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 41%+1 pp · Ø 40% better than 60%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 76%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 12%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so slightly below the average (1.05).

Headshot rate 48%−5 pp · Ø 53% better than 23%
AWP share of kills 18%+6 pp · Ø 12% better than 78%
K/D 0.98−0.07 · Ø 1.05 better than 16%
Pistol kills per match 3.1
Knife kills 15 in 364 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.8% of rounds and so slightly below the average (13.6%).

2K rounds 12.8%−0.8 pp · Ø 13.6% better than 24%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 58%
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 55x 4K, 8 aces in 291 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 36%+2 pp · Ø 34% better than 69%
Utility damage per round 2.4−1.5 · Ø 3.9 better than 10%
Enemies flashed per round 0.37+0.05 · Ø 0.32 better than 65%
Deaths per round 75%+4 pp · Ø 71% better than 5%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +3 pp, Win rate +8 pp, ELO +534
= Stayed the same
ADR at 79.5
▼ Got worse
K/R −0.04, Rating −0.05

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: August 2026 with 0.82. Last 3 months: 0.72 (at the start 0.76). Slightly below the average (0.75).

Patterns

From the last 364 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −65 ELO
92 matches · 47% win rate
In match 3 of the day −14 ELO
54 matches · 41% win rate
On Tuesdays +6 ELO, win rate 43%

Troq loses the most ELO on Dust 2: −65 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 38 · Mirage
  3. Highest rating in a match: 2.58 · Dust 2

Maps in detail

from the last 364 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage132
55% right on the average
0.76 right on the average
82.1 better than 49%
1.05 better than 44%
49% of 859 duels better than 28%
45% of 71 situations better than 71%
Dust 292
47% better than 21%
0.69 better than 19%
75.7 better than 19%
0.96 better than 16%
46% of 586 duels better than 17%
43% of 47 situations better than 61%
Nuke56
54% better than 36%
0.71 better than 22%
75.8 better than 17%
0.94 better than 9%
49% of 379 duels better than 25%
32% of 19 situations better than 30%
Anubis40
48% better than 27%
0.77 better than 57%
83.1 better than 57%
1.05 better than 46%
47% of 260 duels better than 21%
8% of 13 situations better than 3%
Cache26
54% better than 38%
0.76 better than 36%
85.2 better than 50%
1.08 better than 36%
45% of 149 duels better than 11%
22% of 9 situations better than 13%
Inferno10
50% -
0.76 -
83.2 -
1.04-
46% of 68 duels -
33% of 3 situations -
Ancient8
75% -
0.65 -
76.3 -
0.83-
59% of 58 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Troq plays

Across 364 matches Troq averages K/R 0.73, ADR 79.7 and a rating of 1.01. Biggest strength: Rounds with first kill at 14%, better than 88% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 75%, better than only 5% of level 10 · 3,000-3,499 ELO players. Averages 16.2 kills per match with 48% headshots. The strongest map is Mirage with a 55% win rate in 132 matches. In 136 of 364 matches the rating was 1.10 or higher (37%), in 145 it was below 0.90. In 291 matches with detailed stats: 55 4Ks and 8 aces. Best month by rating: August 2026 at 1.12. Troq loses the most ELO on Dust 2 (−65 ELO, win rate 47%). Things go best on Mirage (+81 ELO, win rate 55%). Match no. 4 of the day goes best: 68% win rate, −54 ELO. Improved over the last three months: Headshots +3 pp, Win rate +8 pp, ELO +534. Got weaker: K/R −0.04, Rating −0.05. Unchanged in recent months: ADR at 79.5. Last 30 days: 90 matches, win rate 53%, net ELO −31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.