TrkmN

Turkey
On FACEIT since 2016 146 matches tracked 53 matches in 30 days
ELO ▲ 107
2,150
30-day peak: 2,150
Rank EU
#156,975
Turkey #4,285 in Turkey
Last updated:

How does TrkmN play?

Rating 1.18 K/R 0.84 ADR 91.0 from 146 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 146 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 31% good 1.10 to 1.29 23% normal 0.90 to 1.09 18% weak 0.75 to 0.89 12% very weak below 0.75 11%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-killsClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (130 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

49% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 49%+10 pp · Ø 39% better than 94%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

1.19 K/D and so clearly above the average (1.03).

Headshot rate 47%−2 pp · Ø 49% better than 37%
AWP share of kills 23%+11 pp · Ø 12% better than 90%
K/D 1.19+0.16 · Ø 1.03 better than 91%
Pistol kills per match 3.5
Knife kills 4 in 146 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.7% of rounds and so well above the average (4.1%).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 70%
3K rounds 5.7%+1.6 pp · Ø 4.1% better than 94%
MVPs per match 2.8+0.5 · Ø 2.3 better than 90%
4Ks and aces 40x 4K, 2 aces in 130 matches

Utility and deaths

Average
Nades, flashes and deaths

4.8 utility damage per round and so well above the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.8+0.6 · Ø 4.2 better than 69%
Enemies flashed per round 0.34+0.05 · Ø 0.29 better than 67%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether TrkmN is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 130 matches from the last 3 months and 16 before.

Kills per round (K/R)

0.84
DecJanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.85.

Patterns

From the last 146 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +27 ELO
29 matches · 48% win rate
On Saturdays ±0 ELO, win rate 50%

TrkmN loses the most ELO from match 5 of the day: +27 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Ancient
  2. Highest rating in a match: 2.29 · Mirage
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 146 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 253
70% better than 96%
0.86 better than 92%
92.9 better than 93%
1.20 better than 91%
60% of 234 duels better than 89%
50% of 34 situations better than 81%
Mirage51
59% better than 80%
0.86 better than 92%
92.8 better than 93%
1.20 better than 91%
53% of 243 duels better than 61%
48% of 23 situations better than 78%
Ancient23
35% better than 7%
0.80 better than 77%
86.1 better than 74%
1.09 better than 71%
50% of 127 duels better than 42%
46% of 24 situations better than 75%
Inferno6
50% -
0.77 -
83.1 -
1.11-
65% of 23 duels -
100% of 3 situations -
Anubis5
40% -
0.80 -
91.5 -
1.07-
50% of 30 duels -
0% of 4 situations -
Cache4
75% -
1.03 -
98.3 -
1.50-
63% of 16 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TrkmN plays

Across 146 matches TrkmN averages K/R 0.84, ADR 91.0 and a rating of 1.18. Biggest strength: Clutch 1v1 won at 49%, better than 94% of level 10 · 2,001-2,249 ELO players. Averages 18.6 kills per match with 47% headshots. The strongest map is Dust 2 with a 70% win rate in 53 matches. In 86 of 146 matches the rating was 1.10 or higher (59%), in 34 it was below 0.90. In 130 matches with detailed stats: 40 4Ks and 2 aces. Best month by rating: October 2026 at 1.19. TrkmN loses the most ELO from match 5 of the day (+27 ELO, win rate 48%). Things go best on Mirage (+93 ELO, win rate 59%). Match no. 1 of the day goes best: 65% win rate, +36 ELO. Last 30 days: 53 matches, win rate 60%, net ELO +89.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.