Triptonex

Kosovo
On FACEIT since 2021 179 matches tracked 61 matches in 30 days
ELO ▲ 44
2,257
30-day peak: 2,257
Rank EU
#114,105
Kosovo #1,070 in Kosovo
Last updated:

How does Triptonex play?

Rating 1.12 (from 129 matches) K/R 0.80 ADR 90.2 from 179 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 129 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 16% good 1.10 to 1.29 24% normal 0.90 to 1.09 22% weak 0.75 to 0.89 12% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (129 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 18% of rounds and so well above the average (10%).

Rounds with first kill 18%+8 pp · Ø 10% better than 99%
Opening duels won 55%+4 pp · Ø 51% better than 76%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 47%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

64% headshots and so well above the average (50%).

Headshot rate 64%+14 pp · Ø 50% better than 99%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 4.0
Knife kills 29 in 179 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.0% of rounds and so clearly above the average (13.4%).

2K rounds 15.0%+1.6 pp · Ø 13.4% better than 81%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 73%
MVPs per match 2.6+0.3 · Ø 2.3 better than 76%
4Ks and aces 50x 4K, 3 aces in 129 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 66%
Enemies flashed per round 0.45+0.16 · Ø 0.29 better than 87%
Deaths per round 78%+6 pp · Ø 72% better than 1%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.13, ADR +14.0, Headshots +3 pp, Win rate +3 pp
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.86
MarAprMayJunJulAugSepOct

Best month: October 2026 with 0.86. Last 3 months: 0.83 (at the start 0.70). Clearly above the average (0.74).

Patterns

From the last 179 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −49 ELO
46 matches · 48% win rate
Between 12:00 and 18:00 −31 ELO, win rate 38%
On Wednesdays −14 ELO, win rate 40%

Triptonex loses the most ELO on Mirage: −49 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.41 · Ancient
  2. Most kills in a match: 33 · Anubis
  3. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 179 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
48% better than 34%
0.74 better than 48%
83.8 better than 63%
1.03 better than 47%
51% of 265 duels right on the average
38% of 16 situations right on the average
Ancient35
60% better than 77%
0.81 better than 77%
90.2 better than 85%
1.22 better than 90%
62% of 116 duels better than 92%
40% of 10 situations better than 55%
Dust 234
44% better than 24%
0.80 better than 75%
92.6 better than 91%
1.05 better than 53%
50% of 187 duels better than 42%
63% of 8 situations better than 96%
Anubis24
54% better than 55%
0.92 better than 97%
103.3 better than 99%
1.31 better than 97%
56% of 163 duels better than 73%
33% of 15 situations better than 37%
Inferno19
63% better than 75%
0.83 better than 80%
90.8 better than 84%
1.11-
58% of 88 duels better than 73%
67% of 6 situations better than 96%
Nuke9
56% -
0.68 -
77.5 -
1.06-
54% of 41 duels -
50% of 2 situations -
Cache7
43% -
0.84 -
93.4 -
1.12-
67% of 39 duels -
33% of 6 situations -
Vertigo4
75% -
0.76 -
80.7 -
1.01-
61% of 28 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Triptonex plays

Across 179 matches Triptonex averages K/R 0.80 and ADR 90.2; the rating across the 129 rated matches is 1.12. Biggest strength: Headshot rate at 64%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 78%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 17.5 kills per match with 64% headshots. The strongest map is Inferno with a 63% win rate in 19 matches. In 61 of 129 matches the rating was 1.10 or higher (47%), in 40 it was below 0.90. In 129 matches with detailed stats: 50 4Ks and 3 aces. Best month by rating: October 2026 at 1.17. Triptonex loses the most ELO on Mirage (−49 ELO, win rate 48%). Things go best in match 1 of the day (+59 ELO, win rate 64%). Match no. 1 of the day goes best: 64% win rate, +59 ELO. Improved over the last three months: K/R +0.13, ADR +14.0, Headshots +3 pp, Win rate +3 pp. Last 30 days: 61 matches, win rate 56%, net ELO −42.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.