TripaSec4

Brazil
On FACEIT since 2025 295 matches tracked 88 matches in 30 days
ELO ▲ 220
2,595
30-day peak: 2,711
Rank SA ▼ 180 places
#832
Brazil #572 in Brazil
30 days · prev. #652 · best #570
Last updated:

How does TripaSec4 play?

Rating 0.97 (from 285 matches) K/R 0.70 ADR 77.4 from 295 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 312 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (216 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 50%−2 pp · Ø 52% better than 34%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 73%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (51%).

Headshot rate 42%−9 pp · Ø 51% better than 9%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 0.97−0.07 · Ø 1.04 better than 20%
Pistol kills per match 2.6
Knife kills 2 in 322 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.7% of rounds and so slightly below the average (13.4%).

2K rounds 12.7%−0.7 pp · Ø 13.4% better than 26%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 42%
MVPs per match 2.2−0.2 · Ø 2.4 better than 30%
4Ks and aces 37x 4K, 1 ace in 216 matches

Utility and deaths

Average
Nades, flashes and deaths

0.44 enemies flashed per round and so well above the average (0.30).

Utility hit rate 33%−2 pp · Ø 35% better than 39%
Utility damage per round 4.3+0.2 · Ø 4.1 better than 58%
Enemies flashed per round 0.44+0.14 · Ø 0.30 better than 84%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.09, Rating +0.14, ADR +9.4, Win rate +7 pp, ELO +202
= Stayed the same
Headshots at 42%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: September 2026 with 0.78. Last 3 months: 0.72 (at the start 0.63). Just below the average (0.74).

Patterns

From the last 322 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −69 ELO
63 matches · 41% win rate
In match 4 of the day −34 ELO
36 matches · 42% win rate
On Wednesdays −86 ELO, win rate 43%

TripaSec4 loses the most ELO in match 2 of the day: −69 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Most kills in a match: 41 · Anubis
  3. Highest rating in a match: 2.20 · Dust 2

Maps in detail

from the last 322 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage123
47% better than 27%
0.69 better than 23%
76.3 better than 24%
0.95 better than 19%
48% of 473 duels better than 27%
42% of 53 situations better than 60%
Dust 282
55% better than 57%
0.72 better than 36%
79.8 better than 42%
1.03 better than 43%
53% of 317 duels better than 55%
44% of 45 situations better than 68%
Ancient42
55% better than 55%
0.70 better than 24%
78.7 better than 29%
0.98 better than 28%
45% of 179 duels better than 14%
33% of 24 situations better than 37%
Anubis32
56% better than 63%
0.73 better than 41%
83.7 better than 62%
0.97 better than 24%
54% of 160 duels better than 61%
43% of 14 situations better than 59%
Cache18
44% -
0.62 -
70.3 -
0.88-
53% of 74 duels -
45% of 11 situations -
Inferno15
47% better than 22%
0.65 better than 5%
73.6 better than 8%
0.92 better than 4%
46% of 48 duels better than 11%
57% of 7 situations better than 88%
Nuke7
57% -
0.66 -
68.4 -
0.94-
72% of 18 duels -
20% of 5 situations -
Vertigo3
0% -
0.67 -
75.6 -
1.00-
67% of 9 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TripaSec4 plays

Across 295 matches TripaSec4 averages K/R 0.70 and ADR 77.4; the rating across the 285 rated matches is 0.97. Most room to improve: Headshot rate at 42%, better than only 9% of level 10 · 2,500-2,749 ELO players. Averages 15.6 kills per match with 42% headshots. The strongest map is Anubis with a 56% win rate in 32 matches. In 103 of 312 matches the rating was 1.10 or higher (33%), in 139 it was below 0.90. In 216 matches with detailed stats: 37 4Ks and 1 ace. Best month by rating: September 2026 at 1.10. TripaSec4 loses the most ELO in match 2 of the day (−69 ELO, win rate 41%). Things go best on Mirage (+77 ELO, win rate 47%). Match no. 1 of the day goes best: 62% win rate, +71 ELO. Improved over the last three months: K/R +0.09, Rating +0.14, ADR +9.4, Win rate +7 pp, ELO +202. Unchanged in recent months: Headshots at 42%. Last 30 days: 88 matches, win rate 56%, net ELO −167.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.