Trimii94

Albania
118 matches tracked 32 matches in 30 days
Last updated:

How does Trimii94 play?

Rating 0.89 (from 117 matches) K/R 0.63 ADR 71.3 from 118 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 45%
Rating distribution from 117 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 12% normal 0.90 to 1.09 23% weak 0.75 to 0.89 26% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 about average weaker than most
Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

42% of opening duels won and so well below the average (51%).

Rounds with first kill 6%−4 pp · Ø 10% better than 5%
Opening duels won 42%−9 pp · Ø 51% better than 4%

Clutch

Average
Last one alive

23% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 39%−1 pp · Ø 40% better than 56%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 65%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 41%

Weapons and aim

Average
Where do the kills come from?

0.88 K/D and so clearly below the average (1.03).

Headshot rate 42%−5 pp · Ø 47% better than 29%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 0.88−0.15 · Ø 1.03 better than 12%
Pistol kills per match 2.2
Knife kills 4 in 118 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.8% of rounds and so well below the average (4.1%).

2K rounds 11.2%−2.2 pp · Ø 13.4% better than 10%
3K rounds 2.8%−1.3 pp · Ø 4.1% better than 10%
MVPs per match 2.0−0.3 · Ø 2.3 better than 28%
4Ks and aces 16x 4K, 0 aces in 117 matches

Utility and deaths

Average
Nades, flashes and deaths

4.7 utility damage per round and so well above the average (4.2).

Utility hit rate 33%−3 pp · Ø 36% better than 37%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 65%
Enemies flashed per round 0.29+0.02 · Ø 0.27 better than 58%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 7 average
Whether Trimii94 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 118 matches, all from the last 3 months.

Kills per round (K/R)

0.58
AugSepOct

Best month: September 2026 with 0.65.

Patterns

From the last 118 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −10 ELO
32 matches · 63% win rate
In match 1 of the day +37 ELO
34 matches · 47% win rate

Trimii94 loses the most ELO on Ancient: −10 ELO, 63% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.72 · Ancient
  2. Most kills in a match: 32 · Mirage
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 118 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
38% better than 12%
0.62 better than 9%
70.3 better than 8%
0.87 better than 11%
35% of 89 duels better than 2%
45% of 20 situations better than 72%
Ancient32
63% better than 87%
0.64 better than 14%
71.7 better than 11%
0.91 better than 22%
43% of 116 duels better than 16%
29% of 28 situations better than 28%
Inferno17
41% better than 20%
0.64 better than 21%
72.0 better than 18%
0.91 better than 25%
40% of 45 duels better than 8%
56% of 9 situations better than 86%
Anubis11
55% -
0.63 -
65.5 -
0.89-
56% of 27 duels -
17% of 6 situations -
Dust 210
70% -
0.65 -
74.1 -
0.94-
41% of 29 duels -
56% of 9 situations -
Nuke9
78% -
0.63 -
72.8 -
0.85-
48% of 21 duels -
0% of 1 situations -
Cache4
50% -
0.76 -
79.2 -
1.00-
67% of 12 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Trimii94 plays

Across 118 matches Trimii94 averages K/R 0.63 and ADR 71.3; the rating across the 117 rated matches is 0.89. Most room to improve: Opening duels won at 42%, better than only 4% of level 7 players. Averages 13.5 kills per match with 42% headshots. The strongest map is Dust 2 with a 70% win rate in 10 matches. In 26 of 117 matches the rating was 1.10 or higher (22%), in 64 it was below 0.90. In 117 matches with detailed stats: 16 4Ks and 0 aces. Best month by rating: September 2026 at 0.92. Trimii94 loses the most ELO on Ancient (−10 ELO, win rate 63%). Things go best on Mirage (+29 ELO, win rate 38%). Last 30 days: 32 matches, win rate 53%, net ELO +45.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.