Trigun-

Germany
112 matches tracked
Last updated:

How does Trigun- play?

Rating 0.93 K/R 0.69 ADR 78.1 from 112 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 23%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 112 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 12% good 1.10 to 1.29 14% normal 0.90 to 1.09 27% weak 0.75 to 0.89 22% very weak below 0.75 25%
Player type
Goes in first and opens the round
More first kills per match than the level 7 average.
Entry
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (80 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 88%
Opening duels won 47%−2 pp · Ø 49% better than 28%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 61%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 39%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 21%

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (47%).

Headshot rate 37%−10 pp · Ø 47% better than 9%
AWP share of kills 15%+4 pp · Ø 11% better than 74%
K/D 0.92−0.06 · Ø 0.98 better than 24%
Pistol kills per match 2.6
Knife kills 2 in 112 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 12.8%−0.1 pp · Ø 12.9% better than 46%
3K rounds 3.7%−0.1 pp · Ø 3.8% better than 45%
MVPs per match 2.0−0.2 · Ø 2.2 better than 28%
4Ks and aces 4x 4K, 1 ace in 80 matches

Utility and deaths

Average
Nades, flashes and deaths

47% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 47%+11 pp · Ø 36% better than 98%
Utility damage per round 4.8+0.7 · Ø 4.1 better than 67%
Enemies flashed per round 0.22−0.04 · Ø 0.26 better than 40%
Deaths per round 75%+2 pp · Ø 73% better than 24%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.69, Rating at 0.93, ADR at 77.4
▼ Got worse
Win rate −6 pp

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: June 2026 with 0.70. Last 3 months unchanged at 0.69. Just below the average (0.71).

Patterns

From the last 112 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −56 ELO
34 matches · 35% win rate
On Inferno −53 ELO
27 matches · 56% win rate
Between 18:00 and 24:00 −114 ELO, win rate 36%
On Fridays ±0 ELO, win rate 41%

Trigun- loses the most ELO on Anubis: −56 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.71 · Anubis
  2. Longest win streak: 5 wins in a row · Overpass
  3. Most kills in a match: 36 · Inferno

Maps in detail

from the last 112 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis34
35% better than 10%
0.70 better than 46%
77.7 better than 45%
0.95 better than 40%
45% of 208 duels better than 24%
29% of 24 situations better than 32%
Inferno27
56% better than 63%
0.70 better than 47%
81.2 better than 67%
0.96 better than 39%
48% of 159 duels better than 37%
45% of 11 situations better than 70%
Ancient19
32% better than 5%
0.67 better than 25%
72.0 better than 12%
0.88 better than 14%
51% of 85 duels better than 59%
47% of 15 situations better than 74%
Nuke15
47% better than 27%
0.73 better than 46%
81.2 better than 57%
0.98 better than 36%
51% of 86 duels right on the average
35% of 17 situations better than 38%
Cache9
44% -
0.69 -
79.7 -
0.89-
45% of 60 duels -
33% of 3 situations -
Overpass5
100% -
0.67 -
76.9 -
0.95-
46% of 26 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Trigun- plays

Across 112 matches Trigun- averages K/R 0.69, ADR 78.1 and a rating of 0.93. Biggest strength: Utility hit rate at 47%, better than 98% of level 7 players. Most room to improve: Headshot rate at 37%, better than only 9% of level 7 players. Averages 15.0 kills per match with 37% headshots. The strongest map is Inferno with a 56% win rate in 27 matches. In 29 of 112 matches the rating was 1.10 or higher (26%), in 53 it was below 0.90. In 80 matches with detailed stats: 4 4Ks and 1 ace. Best month by rating: June 2026 at 0.96. Trigun- loses the most ELO on Anubis (−56 ELO, win rate 35%). Things go best in match 1 of the day (−12 ELO, win rate 54%). Match no. 1 of the day goes best: 54% win rate, −12 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: Win rate −6 pp. Unchanged in recent months: K/R at 0.69, Rating at 0.93, ADR at 77.4. Last 30 days: 5 matches, win rate 0%, net ELO −82.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.