Trigonn

Ukraine
On FACEIT since 2015 49 matches tracked 25 matches in 30 days
ELO ▲ 85
2,244
30-day peak: 2,244
Rank EU
#118,625
Ukraine #4,660 in Ukraine
Last updated:

How does Trigonn play?

Rating 0.94 K/R 0.67 ADR 74.9 from 49 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 49 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 2% good 1.10 to 1.29 12% normal 0.90 to 1.09 41% weak 0.75 to 0.89 22% very weak below 0.75 20%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (28 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

42% of opening duels won and so well below the average (51%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 42%−9 pp · Ø 51% better than 2%

Clutch

Average
Last one alive

29% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 29%−9 pp · Ø 38% better than 10%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 89%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (49%).

Headshot rate 56%+7 pp · Ø 49% better than 87%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 0.92−0.10 · Ø 1.02 better than 14%
Pistol kills per match 2.7
Knife kills 2 in 49 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 12.7%−0.6 pp · Ø 13.3% better than 30%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 16%
MVPs per match 1.9−0.4 · Ø 2.3 better than 10%
4Ks and aces 6x 4K, 0 aces in 28 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 42%
Enemies flashed per round 0.22−0.06 · Ø 0.28 better than 35%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +98
= Stayed the same
K/R at 0.68, Rating at 0.93, ADR at 76.1, Headshots at 56%
▼ Got worse
Win rate −21 pp

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: June 2026 with 0.69. Last 3 months: 0.68 (at the start 0.67). Clearly below the average (0.74).

Patterns

Soon this shows where Trigonn loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 17 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.25 · Mirage
  2. Most kills in a match: 35 · Mirage
  3. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 49 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage17
65% better than 92%
0.75 better than 57%
77.5 better than 35%
1.05 better than 59%
48% of 52 duels better than 34%
38% of 8 situations right on the average
Dust 213
54% -
0.66 -
74.0 -
0.92-
38% of 65 duels -
56% of 9 situations -
Inferno8
38% -
0.70 -
83.2 -
0.97-
43% of 37 duels -
33% of 3 situations -
Anubis7
71% -
0.59 -
69.1 -
0.84-
45% of 31 duels -
50% of 2 situations -
Ancient3
0% -
0.40 -
51.5 -
0.53-
13% of 8 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Trigonn plays

Across 49 matches Trigonn averages K/R 0.67, ADR 74.9 and a rating of 0.94. Biggest strength: Headshot rate at 56%, better than 87% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 42%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 14.7 kills per match with 56% headshots. The strongest map is Mirage with a 65% win rate in 17 matches. In 8 of 49 matches the rating was 1.10 or higher (16%), in 21 it was below 0.90. In 28 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: June 2026 at 1.01. Improved over the last three months: ELO +98. Got weaker: Win rate −21 pp. Unchanged in recent months: K/R at 0.68, Rating at 0.93, ADR at 76.1, Headshots at 56%. Last 30 days: 25 matches, win rate 40%, net ELO +38.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.