TridentM

Morocco
On FACEIT since 2016 203 matches tracked 86 matches in 30 days
ELO ▲ 367
1,745
30-day peak: 1,916
Rank NA ▼ 3,969 places
#13,478
30 days · prev. #9,509 · best #7,935
Last updated:

How does TridentM play?

Rating 1.05 (from 160 matches) K/R 0.75 ADR 78.6 from 203 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 160 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 23% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 14% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More 4Ks and aces per 100 rounds than the level 8 average. More first kills per match than the level 8 average.
AWPerMulti-killsEntry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (113 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so well above the average (50%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 57%+7 pp · Ø 50% better than 93%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 72%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 83%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so clearly above the average (47%).

Headshot rate 50%+3 pp · Ø 47% better than 66%
AWP share of kills 19%+8 pp · Ø 11% better than 85%
K/D 1.02+0.03 · Ø 0.99 better than 59%
Pistol kills per match 2.7
Knife kills 1 in 203 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.2% of rounds and so well above the average (3.9%).

2K rounds 13.8%+0.7 pp · Ø 13.1% better than 67%
3K rounds 5.2%+1.3 pp · Ø 3.9% better than 92%
MVPs per match 2.4+0.2 · Ø 2.2 better than 70%
4Ks and aces 29x 4K, 4 aces in 113 matches

Utility and deaths

Average
Nades, flashes and deaths

2.0 utility damage per round and so well below the average (4.2).

Utility hit rate 30%−6 pp · Ø 36% better than 18%
Utility damage per round 2.0−2.2 · Ø 4.2 better than 5%
Enemies flashed per round 0.20−0.07 · Ø 0.27 better than 32%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.11, Rating +0.16, ADR +12.8, Headshots +5 pp, ELO +90
= Stayed the same
Win rate at 47%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: October 2026 with 0.81. Last 3 months: 0.79 (at the start 0.68). Clearly above the average (0.72).

Patterns

From the last 203 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −27 ELO
63 matches · 51% win rate
On Ancient −20 ELO
38 matches · 42% win rate
Between 0:00 and 6:00 +58 ELO, win rate 40%
On Wednesdays −4 ELO, win rate 41%

TridentM loses the most ELO on Dust 2: −27 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.82 · Nuke
  2. Most kills in a match: 38 · Dust 2
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 203 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 263
51% better than 52%
0.76 better than 67%
78.9 better than 46%
1.06 better than 67%
59% of 236 duels better than 90%
34% of 29 situations better than 38%
Mirage45
49% better than 43%
0.71 better than 42%
75.5 better than 29%
0.98 better than 40%
52% of 208 duels better than 59%
25% of 20 situations better than 16%
Ancient38
42% better than 28%
0.76 better than 65%
80.6 better than 49%
1.03 better than 60%
59% of 157 duels better than 90%
41% of 22 situations better than 58%
Anubis16
56% better than 70%
0.69 better than 31%
75.6 better than 25%
1.00-
43% of 49 duels better than 14%
25% of 8 situations better than 18%
Cache16
31% -
0.81 -
84.3 -
1.14-
58% of 67 duels -
56% of 9 situations -
Nuke16
44% better than 18%
0.77 better than 59%
77.9 better than 31%
1.11-
53% of 62 duels better than 56%
50% of 8 situations better than 76%
Overpass5
60% -
0.74 -
75.5 -
-
-
-
Inferno4
75% -
0.83 -
83.7 -
1.20-
62% of 29 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How TridentM plays

Across 203 matches TridentM averages K/R 0.75 and ADR 78.6; the rating across the 160 rated matches is 1.05. Biggest strength: Opening duels won at 57%, better than 93% of level 8 players. Most room to improve: Utility damage per round at 2.0, better than only 5% of level 8 players. Averages 16.9 kills per match with 50% headshots. The strongest map is Anubis with a 56% win rate in 16 matches. In 64 of 160 matches the rating was 1.10 or higher (40%), in 55 it was below 0.90. In 113 matches with detailed stats: 29 4Ks and 4 aces. Best month by rating: October 2026 at 1.13. TridentM loses the most ELO on Dust 2 (−27 ELO, win rate 51%). Things go best from match 5 of the day (+120 ELO, win rate 57%). From match no. 5 of the day on, things go best: 57% win rate, +120 ELO. Improved over the last three months: K/R +0.11, Rating +0.16, ADR +12.8, Headshots +5 pp, ELO +90. Unchanged in recent months: Win rate at 47%. Last 30 days: 86 matches, win rate 52%, net ELO +183.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.