Trickster707
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (61 matches).
Opening
StrengthClutch
StrengthWeapons and aim
AverageImpact
AverageUtility and deaths
AverageProgress
One value per month, dashed line is the Level 7 averageAug 2026 compared with Jun 2026.
Kills per round (K/R)
Best month: August 2026 with 0.72. Last 3 months: 0.72 (at the start 0.68).
Rating, 1.00 is an average match
Damage per round (ADR)
Best month: August 2026 with 78.0. Last 3 months: 78.0 (at the start 72.4).
Share of headshot kills
Best month: August 2026 with 30%. Last 3 months: 30% (at the start 28%).
Matches won (win rate)
Best month: June 2026 with 46%. Last 3 months: 43% (at the start 46%).
Best month: August 2026 with 1,602.
Rounds with first kill
Best month: August 2026 with 13%.
1v1 clutches won
Best month: August 2026 with 47%.
Patterns
From the last 98 matches, each row based on 20+ matches.Where does the ELO go?
Trickster707 loses the most ELO on Dust 2: −32 ELO, 31% wins
Records and milestones
from recorded matches- Most kills in a match: 30 · Mirage
- Longest win streak: 6 wins in a row · Mirage
Maps in detail
from the last 98 matchesCompared with players on the same level who have at least 15 matches on the map.
How Trickster707 plays
Biggest strength: Opening duels won at 55%. That is better than 88% of players on level 7. Most room to improve: Headshot rate at 30%. That is better than only 1% of players on level 7. On average 16.0 kills per match, 30% of them headshots. The strongest map is Ancient with a 58% win rate in 12 matches. In 61 matches with detailed stats: 8 4Ks and 1 aces. Trickster707 loses the most ELO on Dust 2 (−32 ELO, win rate 31%). Things go best on Mirage (+85 ELO, win rate 53%). Improved over the last three months: K/R +0.04, ADR +5.6, Headshots +2 pp. Got weaker: Win rate −3 pp.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.