Trickster707

Russia
98 matches tracked
Last updated:

How does Trickster707 play?

K/R 0.71 ADR 76.1 from 98 matches
Player type
Gets the frags with the AWP
Far more AWP kills than the level 7 average. More first kills per match than the level 7 average. More 1v1 and 1v2 wins than the level 7 average.
AWPerEntryClutcher
better than most on level 7 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (61 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 13%+3.0 pp better than 87%
Opening duels won 55%+5 pp better than 88%

Clutch

Strength
Last one alive
Clutch 1v1 won 46%+7 pp better than 87%
Clutch 1v2 won 20%−1 pp better than 45%
Clutch kills per match 2.0+0.3 better than 81%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 30%−16 pp better than 1%
AWP share of kills 49%+39 pp better than 99%
K/D 0.98−0.01 better than 49%
Pistol kills per match 1.9
Knife kills 15 in 98 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.3%+0.3 pp better than 58%
Rounds with 3K 3.9%0.0 pp level
MVPs per match 2.20.0 level
4Ks and aces 8x 4K, 1 ace in 61 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 43%
Utility damage per round 3.9−0.3 better than 47%
Enemies flashed per round 0.26−0.01 better than 51%
Rounds with a death 72%−1.0 pp better than 59%

Progress

One value per month, dashed line is the Level 7 average
▲ Improved
K/R +0.04, ADR +5.6, Headshots +2 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −3 pp

Aug 2026 compared with Jun 2026.

Kills per round (K/R)

0.72
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.72. Last 3 months: 0.72 (at the start 0.68).

Patterns

From the last 98 matches, each row based on 20+ matches.

Where does the ELO go?

On Dust 2 −32 ELO
29 matches · 31% wins
From match 5 of the day ±0 ELO
29 matches · 38% wins

Trickster707 loses the most ELO on Dust 2: −32 ELO, 31% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Mirage
  2. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 98 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage30
53% better than 62%
0.78 better than 79%
83.3 better than 74%
-
55% of 163 duels better than 78%
42% of 19 situations better than 61%
Dust 229
31% better than 5%
0.70 better than 44%
75.7 better than 32%
-
54% of 175 duels better than 75%
47% of 19 situations better than 76%
Anubis13
23% –
0.59 –
67.0 –
-
44% of 55 duels –
54% of 13 situations –
Ancient12
58% –
0.67 –
69.7 –
-
59% of 51 duels –
55% of 11 situations –
Inferno8
50% –
0.75 –
81.7 –
-
73% of 51 duels –
43% of 7 situations –
Cache3
67% –
0.66 –
66.9 –
-
57% of 7 duels –
-
Nuke3
67% –
0.63 –
70.0 –
-
55% of 20 duels –
0% of 1 situations –

Compared with players on the same level who have at least 15 matches on the map.

How Trickster707 plays

Biggest strength: Opening duels won at 55%. That is better than 88% of players on level 7. Most room to improve: Headshot rate at 30%. That is better than only 1% of players on level 7. On average 16.0 kills per match, 30% of them headshots. The strongest map is Ancient with a 58% win rate in 12 matches. In 61 matches with detailed stats: 8 4Ks and 1 aces. Trickster707 loses the most ELO on Dust 2 (−32 ELO, win rate 31%). Things go best on Mirage (+85 ELO, win rate 53%). Improved over the last three months: K/R +0.04, ADR +5.6, Headshots +2 pp. Got weaker: Win rate −3 pp.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.