Tri-Borgg1

Russia
On FACEIT since 2019 330 matches tracked 22 matches in 30 days
ELO ▲ 50
4,070
30-day peak: 4,074
Rank EU ▼ 30 places
#99
Russia #39 in Russia
30 days · prev. #69 · best #69
Last updated:

How does Tri-Borgg1 play?

Rating 1.09 K/R 0.77 ADR 86.6 from 330 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 330 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 25% good 1.10 to 1.29 20% normal 0.90 to 1.09 18% weak 0.75 to 0.89 15% very weak below 0.75 18%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (243 matches).

3,500+ ELO

Compared with 1,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so just below the average (55%).

Rounds with first kill 12%0 pp · Ø 12% right on the average
Opening duels won 54%−1 pp · Ø 55% better than 42%

Clutch

Average
Last one alive

20% of 1v2s won and so just below the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 38%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 28%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so just below the average (1.12).

Headshot rate 56%+3 pp · Ø 53% better than 58%
AWP share of kills 5%−9 pp · Ø 14% better than 38%
K/D 1.11−0.01 · Ø 1.12 better than 34%
Pistol kills per match 2.6
Zeus kills13 in 330 matches
Knife kills 39 in 330 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so clearly below the average (2.6).

2K rounds 14.8%+0.2 pp · Ø 14.6% better than 52%
3K rounds 4.3%−0.3 pp · Ø 4.6% better than 30%
MVPs per match 2.4−0.2 · Ø 2.6 better than 25%
4Ks and aces 40x 4K, 7 aces in 243 matches

Utility and deaths

Average
Nades, flashes and deaths

6.9 utility damage per round and so well above the average (3.9).

Utility hit rate 36%+2 pp · Ø 34% better than 68%
Utility damage per round 6.9+3.0 · Ø 3.9 better than 96%
Enemies flashed per round 0.38+0.03 · Ø 0.35 better than 61%
Deaths per round 69%−1 pp · Ø 70% better than 51%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
ELO +66
= Stayed the same
K/R at 0.77, Rating at 1.09, ADR at 86.8, Headshots at 56%
▼ Got worse
Win rate −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: September 2026 with 0.79. Last 3 months unchanged at 0.77. Just below the average (0.79).

Patterns

From the last 330 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −83 ELO
67 matches · 58% win rate
In match 3 of the day +120 ELO
54 matches · 54% win rate
Between 0:00 and 6:00 −148 ELO, win rate 36%
On Tuesdays −189 ELO, win rate 48%

Tri-Borgg1 loses the most ELO on Nuke: −83 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Nuke
  2. Highest rating in a match: 2.65 · Ancient
  3. Longest win streak: 8 wins in a row · Cache
  4. Most kills in a match: 47 · Anubis

Maps in detail

from the last 330 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2116
64% better than 71%
0.78 better than 40%
87.1 better than 55%
1.10 better than 38%
54% of 624 duels better than 43%
33% of 52 situations better than 33%
Nuke67
58% better than 60%
0.75 better than 46%
82.4 better than 50%
1.06 right on the average
50% of 316 duels better than 36%
33% of 36 situations better than 33%
Ancient62
60% better than 53%
0.79 better than 44%
89.8 better than 67%
1.12 better than 48%
55% of 284 duels right on the average
45% of 20 situations better than 65%
Anubis49
57% better than 48%
0.77 better than 36%
88.4 better than 62%
1.08 better than 34%
53% of 255 duels better than 44%
67% of 24 situations better than 95%
Inferno17
59% better than 64%
0.82 better than 80%
88.9 better than 85%
1.18 better than 83%
63% of 88 duels better than 92%
18% of 11 situations better than 11%
Mirage13
69% -
0.70 -
80.4 -
0.96-
52% of 50 duels -
0% of 5 situations -
Cache4
50% -
0.69 -
79.5 -
1.02-
60% of 25 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Tri-Borgg1 plays

Across 330 matches Tri-Borgg1 averages K/R 0.77, ADR 86.6 and a rating of 1.09. Biggest strength: Utility damage per round at 6.9, better than 96% of level 10 · 3,500+ ELO players. Averages 16.8 kills per match with 56% headshots. The strongest map is Mirage with a 69% win rate in 13 matches. In 160 of 330 matches the rating was 1.10 or higher (48%), in 109 it was below 0.90. In 243 matches with detailed stats: 40 4Ks and 7 aces. Best month by rating: July 2026 at 1.10. Tri-Borgg1 loses the most ELO on Nuke (−83 ELO, win rate 58%). Things go best on Dust 2 (+332 ELO, win rate 64%). Improved over the last three months: ELO +66. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.77, Rating at 1.09, ADR at 86.8, Headshots at 56%. Last 30 days: 22 matches, win rate 73%, net ELO +80.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.