Tri-Borgg1
How does Tri-Borgg1 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (243 matches).
Compared with 1,153 players in this group, each player over up to their last 100 matches.
Opening
Average54% of opening duels won and so just below the average (55%).
Clutch
Average20% of 1v2s won and so just below the average (22%).
Weapons and aim
Average1.11 K/D and so just below the average (1.12).
Impact
Average2.4 MVPs per match and so clearly below the average (2.6).
Utility and deaths
Average6.9 utility damage per round and so well above the average (3.9).
Progress
One value per month, dashed line is the level 10 · 3,500+ ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.79. Last 3 months unchanged at 0.77. Just below the average (0.79).
Rating, 1.00 is an average match
Best month: July 2026 with 1.10. Last 3 months: 1.09 (at the start 1.08). Just below the average (1.10).
Damage per round (ADR)
Best month: September 2026 with 88.8. Last 3 months: 86.8 (at the start 85.8). Just above the average (84.9).
Share of headshot kills
Best month: June 2026 with 59%. Last 3 months: 56% (at the start 55%). Clearly above the average (53%).
Matches won (win rate)
Best month: October 2026 with 73%. Last 3 months: 60% (at the start 64%). Well above the average (53%).
Best month: July 2026 with 4,131. Last 3 months: 4,070 (at the start 4,004).
Rounds with first kill
Best month: August 2026 with 12%.
1v1 clutches won
Best month: September 2026 with 39%.
Patterns
From the last 330 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Tri-Borgg1 loses the most ELO on Nuke: −83 ELO, 58% win rate
Records and milestones
from recorded matches- Recorded match no. 250 · Nuke
- Highest rating in a match: 2.65 · Ancient
- Longest win streak: 8 wins in a row · Cache
- Most kills in a match: 47 · Anubis
Maps in detail
from the last 330 matchesCompared with players on the same level who have at least 15 matches on the map.
How Tri-Borgg1 plays
Across 330 matches Tri-Borgg1 averages K/R 0.77, ADR 86.6 and a rating of 1.09. Biggest strength: Utility damage per round at 6.9, better than 96% of level 10 · 3,500+ ELO players. Averages 16.8 kills per match with 56% headshots. The strongest map is Mirage with a 69% win rate in 13 matches. In 160 of 330 matches the rating was 1.10 or higher (48%), in 109 it was below 0.90. In 243 matches with detailed stats: 40 4Ks and 7 aces. Best month by rating: July 2026 at 1.10. Tri-Borgg1 loses the most ELO on Nuke (−83 ELO, win rate 58%). Things go best on Dust 2 (+332 ELO, win rate 64%). Improved over the last three months: ELO +66. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.77, Rating at 1.09, ADR at 86.8, Headshots at 56%. Last 30 days: 22 matches, win rate 73%, net ELO +80.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.