Trexxu

Germany
On FACEIT since 2016 93 matches tracked 32 matches in 30 days
ELO ▲ 116
2,255
30-day peak: 2,255
Rank EU
#114,575
Germany #3,027 in Germany
Last updated:

How does Trexxu play?

Rating 1.11 K/R 0.79 ADR 85.0 from 93 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 93 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 23% good 1.10 to 1.29 30% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 5%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
ClutcherEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 73%
Opening duels won 59%+8 pp · Ø 51% better than 93%

Clutch

Average
Last one alive

33% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 33%+11 pp · Ø 22% better than 96%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (50%).

Headshot rate 37%−13 pp · Ø 50% better than 2%
AWP share of kills 14%+3 pp · Ø 11% better than 68%
K/D 1.15+0.12 · Ø 1.03 better than 81%
Pistol kills per match 3.2
Zeus kills1 in 93 matches
Knife kills 3 in 93 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.2% of rounds and so clearly above the average (13.4%).

2K rounds 15.2%+1.8 pp · Ø 13.4% better than 85%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 60%
MVPs per match 2.7+0.4 · Ø 2.3 better than 83%
4Ks and aces 14x 4K, 1 ace in 93 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.8 utility damage per round and so well above the average (4.2).

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 6.8+2.6 · Ø 4.2 better than 96%
Enemies flashed per round 0.40+0.11 · Ø 0.29 better than 79%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether Trexxu is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 93 matches, all from the last 3 months.

Kills per round (K/R)

0.80
AugSepOct

Best month: October 2026 with 0.80.

Patterns

From the last 93 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −11 ELO
32 matches · 44% win rate

Trexxu loses the most ELO in match 1 of the day: −11 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 29 · Inferno
  2. Longest win streak: 4 wins in a row · Cache
  3. Highest rating in a match: 2.13 · Cache

Maps in detail

from the last 93 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis26
69% better than 93%
0.81 better than 76%
88.7 better than 82%
1.14 better than 78%
67% of 120 duels better than 98%
29% of 14 situations better than 27%
Cache20
50% -
0.77 -
84.0 -
1.10-
59% of 101 duels -
57% of 14 situations -
Ancient18
56% better than 64%
0.77 better than 62%
81.6 better than 48%
1.06 better than 60%
56% of 70 duels better than 72%
30% of 10 situations better than 30%
Inferno16
31% better than 2%
0.82 better than 79%
85.2 better than 64%
1.16 better than 76%
59% of 64 duels better than 77%
50% of 10 situations better than 75%
Nuke9
56% -
0.80 -
87.3 -
1.12-
51% of 53 duels -
50% of 6 situations -
Dust 23
33% -
0.64 -
67.0 -
0.82-
38% of 13 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Trexxu plays

Across 93 matches Trexxu averages K/R 0.79, ADR 85.0 and a rating of 1.11. Biggest strength: Utility damage per round at 6.8, better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 37%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 17.1 kills per match with 37% headshots. The strongest map is Anubis with a 69% win rate in 26 matches. In 50 of 93 matches the rating was 1.10 or higher (54%), in 21 it was below 0.90. In 93 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: October 2026 at 1.14. Trexxu loses the most ELO in match 1 of the day (−11 ELO, win rate 44%). Things go best on Cache (+22 ELO, win rate 50%). Last 30 days: 32 matches, win rate 59%, net ELO +39.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.