Trento

USA
171 matches tracked
ELO
2,991
Peak across recorded matches: 3,056
Rank NA ▼ 23 places
#279
USA #157 in USA
30 days · prev. #256 · best #256
Last updated:

How does Trento play?

Rating 1.22 (from 120 matches) K/R 0.87 ADR 92.7 from 171 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.22
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 120 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 28% good 1.10 to 1.29 21% normal 0.90 to 1.09 18% weak 0.75 to 0.89 13% very weak below 0.75 10%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (81 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 94%
Opening duels won 54%+2 pp · Ø 52% better than 65%

Clutch

Strength
Last one alive

34% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 46%+5 pp · Ø 41% better than 84%
Clutch 1v2 won 34%+12 pp · Ø 22% better than 97%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (52%).

Headshot rate 43%−9 pp · Ø 52% better than 9%
AWP share of kills 22%+10 pp · Ø 12% better than 87%
K/D 1.19+0.14 · Ø 1.05 better than 84%
Pistol kills per match 3.1 from the last 146
Knife kills 3 in 146 matches

Impact

Strength
Damage and big rounds

3.3 MVPs per match and so well above the average (2.4).

2K rounds 15.0%+1.4 pp · Ø 13.6% better than 78%
3K rounds 6.6%+2.3 pp · Ø 4.3% better than 97%
MVPs per match 3.3+0.9 · Ø 2.4 better than 97%
4Ks and aces 25x 4K, 3 aces in 81 matches

Utility and deaths

Average
Nades, flashes and deaths

0.54 enemies flashed per round and so well above the average (0.31).

Utility hit rate 30%−4 pp · Ø 34% better than 20%
Utility damage per round 3.0−1.0 · Ø 4.0 better than 22%
Enemies flashed per round 0.54+0.23 · Ø 0.31 better than 95%
Deaths per round 73%+2 pp · Ø 71% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +57
= Stayed the same
K/R at 0.86, ADR at 93.2
▼ Got worse
Headshots −3 pp, Win rate −13 pp

Aug to Sep 2026 compared with Jan to Jun 2026.

Kills per round (K/R)

0.86
JanFebMarAprMayJunJulAugSepOct

Best month: June 2026 with 0.93. Last 3 months: 0.86 (at the start 0.85). Well above the average (0.75).

Patterns

From the last 146 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −20 ELO
24 matches · 42% win rate
On Mondays −60 ELO, win rate 44%

Trento loses the most ELO in match 3 of the day: −20 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Anubis
  2. Highest rating in a match: 2.40 · Dust 2
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 146 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
57% better than 67%
0.90 better than 94%
95.2 better than 94%
1.29 better than 96%
56% of 257 duels better than 73%
53% of 17 situations better than 88%
Dust 238
66% better than 89%
0.90 better than 94%
95.4 better than 94%
1.23 better than 90%
55% of 213 duels better than 66%
39% of 18 situations better than 51%
Anubis18
50% better than 36%
0.86 better than 90%
93.2 better than 93%
1.22 better than 90%
53% of 127 duels better than 54%
10% of 10 situations better than 3%
Cache12
67% -
0.88 -
97.4 -
1.13-
46% of 72 duels -
33% of 6 situations -
Nuke11
27% -
0.75 -
85.3 -
1.05-
58% of 45 duels -
33% of 3 situations -
Ancient7
43% -
0.82 -
84.4 -
1.16-
41% of 37 duels -
33% of 3 situations -
Inferno5
40% -
0.83 -
92.8 -
1.14-
52% of 31 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Trento plays

Across 171 matches Trento averages K/R 0.87 and ADR 92.7; the rating across the 120 rated matches is 1.22. Biggest strength: 3K rounds at 6.6%, better than 97% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 43%, better than only 9% of level 10 · 2,750-2,999 ELO players. Averages 19.6 kills per match with 43% headshots. The strongest map is Cache with a 67% win rate in 12 matches. In 70 of 120 matches the rating was 1.10 or higher (58%), in 28 it was below 0.90. In 81 matches with detailed stats: 25 4Ks and 3 aces. Best month by rating: July 2026 at 1.28. Trento loses the most ELO in match 3 of the day (−20 ELO, win rate 42%). Things go best on Mirage (+230 ELO, win rate 57%). Match no. 1 of the day goes best: 61% win rate, +76 ELO. Improved over the last three months: ELO +57. Got weaker: Headshots −3 pp, Win rate −13 pp. Unchanged in recent months: K/R at 0.86, ADR at 93.2. Last 30 days: 1 matches, win rate 100%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.