Treker-

Kazakhstan
On FACEIT since 2021 317 matches tracked 96 matches in 30 days
ELO ▲ 344
2,702
30-day peak: 2,913
Rank EU
#25,578
Kazakhstan #832 in Kazakhstan
Last updated:

How does Treker- play?

Rating 1.03 (from 267 matches) K/R 0.72 ADR 75.8 from 317 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 267 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 24%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (239 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 53%+1 pp · Ø 52% better than 59%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 63%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 72%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (51%).

Headshot rate 42%−9 pp · Ø 51% better than 9%
AWP share of kills 43%+31 pp · Ø 12% better than 99%
K/D 1.03−0.01 · Ø 1.04 better than 43%
Pistol kills per match 2.6
Knife kills 8 in 317 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.0% of rounds and so just below the average (13.4%).

2K rounds 13.0%−0.4 pp · Ø 13.4% better than 33%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 56%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 41x 4K, 4 aces in 239 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.2 utility damage per round and so well below the average (4.1).

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 2.2−1.9 · Ø 4.1 better than 6%
Enemies flashed per round 0.20−0.10 · Ø 0.30 better than 21%
Deaths per round 70%−2 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.72, Rating at 1.03, ADR at 75.4
▼ Got worse
Win rate −3 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: May 2026 with 0.90. Last 3 months: 0.72 (at the start 0.73). Just below the average (0.74).

Patterns

From the last 317 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −151 ELO
126 matches · 52% win rate
In match 4 of the day −93 ELO
37 matches · 43% win rate
On Sundays ±0 ELO, win rate 42%

Treker- loses the most ELO on Dust 2: −151 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.65 · Dust 2
  2. Longest win streak: 12 wins in a row · Dust 2
  3. Most kills in a match: 39 · Mirage

Maps in detail

from the last 317 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2126
52% better than 46%
0.72 better than 36%
75.8 better than 21%
1.04 better than 47%
52% of 517 duels right on the average
49% of 59 situations better than 78%
Anubis82
59% better than 70%
0.76 better than 56%
80.4 better than 44%
1.10 better than 68%
55% of 392 duels better than 66%
28% of 54 situations better than 22%
Ancient37
46% better than 27%
0.62 better than 4%
66.2 better than 1%
0.90 better than 9%
50% of 147 duels better than 36%
56% of 18 situations better than 88%
Mirage35
40% better than 9%
0.68 better than 19%
71.9 better than 9%
0.95 better than 19%
48% of 139 duels better than 27%
60% of 10 situations better than 94%
Nuke27
59% better than 62%
0.73 better than 35%
78.3 better than 29%
0.92 better than 11%
55% of 105 duels better than 62%
17% of 6 situations better than 5%
Inferno5
20% -
0.68 -
69.9 -
0.96-
50% of 38 duels -
0% of 1 situations -
Cache4
100% -
1.05 -
99.4 -
1.49-
79% of 24 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Treker- plays

Across 317 matches Treker- averages K/R 0.72 and ADR 75.8; the rating across the 267 rated matches is 1.03. Biggest strength: Rounds with first kill at 13%, better than 83% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.2, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 15.8 kills per match with 42% headshots. The strongest map is Anubis with a 59% win rate in 82 matches. In 104 of 267 matches the rating was 1.10 or higher (39%), in 104 it was below 0.90. In 239 matches with detailed stats: 41 4Ks and 4 aces. Best month by rating: August 2026 at 1.14. Treker- loses the most ELO on Dust 2 (−151 ELO, win rate 52%). Things go best in match 1 of the day (+120 ELO, win rate 60%). Match no. 1 of the day goes best: 60% win rate, +120 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.72, Rating at 1.03, ADR at 75.4. Last 30 days: 96 matches, win rate 53%, net ELO +29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.