Treehen

USA
163 matches tracked 27 matches in 30 days
ELO ▼ 156
3,082
30-day peak: 3,268
Rank NA ▼ 3 places
#172
US #96 in US
30 days · prev. #169 · best #169
Last updated:

How does Treehen play?

Rating 1.11 (from 122 matches) K/R 0.75 ADR 78.3 from 163 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 122 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 25% good 1.10 to 1.29 24% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 10%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average.
AWPerClutcher
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (95 matches).

3,000-3,499 ELO

Compared with 6,766 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 57%+5 pp · Ø 52% better than 81%

Clutch

Strength
Last one alive

2.3 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 36%−4 pp · Ø 40% better than 32%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 81%
Clutch kills per match 2.3+0.7 · Ø 1.6 better than 96%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (53%).

Headshot rate 41%−12 pp · Ø 53% better than 5%
AWP share of kills 28%+16 pp · Ø 12% better than 91%
K/D 1.17+0.12 · Ø 1.05 better than 76%
Pistol kills per match 2.7
Knife kills 3 in 163 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.3% of rounds and so just below the average (13.6%).

2K rounds 13.3%−0.3 pp · Ø 13.6% better than 36%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 16x 4K, 2 aces in 95 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 64% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 30%−4 pp · Ø 34% better than 23%
Utility damage per round 2.5−1.4 · Ø 3.9 better than 11%
Enemies flashed per round 0.37+0.05 · Ø 0.32 better than 65%
Deaths per round 64%−7 pp · Ø 71% better than 97%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.75, Rating at 1.10, ADR at 78.3, Headshots at 41%, Win rate at 53%
▼ Got worse
ELO −162

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: September 2026 with 0.76. Last 3 months unchanged at 0.75. Right on the average (0.75).

Patterns

From the last 163 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −3 ELO
24 matches · 46% win rate
In match 1 of the day +63 ELO
68 matches · 47% win rate
Between 18:00 and 24:00 +89 ELO, win rate 48%
On Wednesdays +92 ELO, win rate 38%

Treehen loses the most ELO on Dust 2: −3 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Highest rating in a match: 2.08 · Anubis
  3. Most kills in a match: 41 · Mirage
  4. Recorded match no. 100 · Anubis

Maps in detail

from the last 163 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage62
58% better than 64%
0.80 better than 67%
83.1 better than 54%
1.12 better than 67%
59% of 219 duels better than 84%
31% of 32 situations better than 26%
Ancient32
50% better than 32%
0.74 better than 40%
74.4 better than 12%
1.14 better than 75%
65% of 49 duels better than 97%
41% of 17 situations better than 57%
Dust 224
46% better than 19%
0.71 better than 27%
77.4 better than 26%
1.08 right on the average
55% of 87 duels better than 64%
50% of 12 situations better than 78%
Nuke18
39% better than 6%
0.69 better than 15%
72.6 better than 7%
1.00-
45% of 47 duels better than 12%
42% of 12 situations better than 54%
Anubis14
71% -
0.80 -
82.2 -
1.18-
61% of 46 duels -
23% of 13 situations -
Inferno8
50% -
0.63 -
67.4 -
1.03-
67% of 15 duels -
40% of 5 situations -
Cache3
33% -
0.78 -
80.7 -
1.10-
60% of 15 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Treehen plays

Across 163 matches Treehen averages K/R 0.75 and ADR 78.3; the rating across the 122 rated matches is 1.11. Biggest strength: Deaths per round at just 64% (lower is better), better than 97% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 41%, better than only 5% of level 10 · 3,000-3,499 ELO players. Averages 16.5 kills per match with 41% headshots. The strongest map is Anubis with a 71% win rate in 14 matches. In 61 of 122 matches the rating was 1.10 or higher (50%), in 30 it was below 0.90. In 95 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: June 2026 at 1.26. Treehen loses the most ELO on Dust 2 (−3 ELO, win rate 46%). Things go best on Mirage (+214 ELO, win rate 58%). Match no. 3 of the day goes best: 60% win rate, +154 ELO. Got weaker: ELO −162. Unchanged in recent months: K/R at 0.75, Rating at 1.10, ADR at 78.3, Headshots at 41%, Win rate at 53%. Last 30 days: 27 matches, win rate 44%, net ELO −241.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.