Treat-PhD

USA
On FACEIT since 2014 316 matches tracked 99 matches in 30 days
ELO ▼ 63
2,194
30-day peak: 2,264
Rank NA ▼ 203 places
#4,360
USA #2,396 in USA
30 days · prev. #4,157 · best #3,542
Last updated:

How does Treat-PhD play?

Rating 1.07 K/R 0.79 ADR 83.4 from 316 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 316 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (296 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 40%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 3%

Weapons and aim

Average
Where do the kills come from?

68% headshots and so well above the average (49%).

Headshot rate 68%+19 pp · Ø 49% better than 99%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 1.04+0.01 · Ø 1.03 better than 54%
Pistol kills per match 2.9

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 70%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 78%
MVPs per match 2.7+0.4 · Ø 2.3 better than 87%
4Ks and aces 79x 4K, 13 aces in 296 matches

Utility and deaths

Average
Nades, flashes and deaths

2.1 utility damage per round and so well below the average (4.2).

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 2.1−2.1 · Ø 4.2 better than 4%
Enemies flashed per round 0.43+0.14 · Ø 0.29 better than 83%
Deaths per round 76%+4 pp · Ø 72% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, Headshots +4 pp, Win rate +14 pp
= Stayed the same
Rating at 1.08, ADR at 83.6
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: August 2026 with 0.82. Last 3 months: 0.79 (at the start 0.75). Clearly above the average (0.74).

Patterns

From the last 316 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −22 ELO
68 matches · 46% win rate
On Dust 2 −21 ELO
85 matches · 54% win rate
On Mondays −115 ELO, win rate 37%

Treat-PhD loses the most ELO on Mirage: −22 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Nuke
  2. Highest rating in a match: 2.94 · Vertigo
  3. Most kills in a match: 54 · Anubis

Maps in detail

from the last 316 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 285
54% better than 59%
0.80 better than 78%
85.5 better than 76%
1.09 better than 70%
51% of 555 duels right on the average
52% of 21 situations better than 85%
Mirage68
46% better than 30%
0.80 better than 78%
84.7 better than 71%
1.08 better than 69%
52% of 427 duels better than 56%
32% of 22 situations better than 31%
Anubis57
47% better than 34%
0.79 better than 77%
82.7 better than 63%
1.08 better than 68%
47% of 355 duels better than 25%
46% of 24 situations better than 72%
Ancient50
58% better than 69%
0.80 better than 77%
81.2 better than 49%
1.12 better than 79%
45% of 271 duels better than 17%
42% of 33 situations better than 62%
Cache19
32% -
0.73 -
78.2 -
0.97-
47% of 115 duels -
25% of 4 situations -
Inferno16
31% better than 4%
0.70 better than 24%
79.2 better than 35%
0.89 better than 6%
49% of 120 duels better than 29%
50% of 2 situations better than 75%
Nuke14
36% -
0.75 -
77.5 -
1.01-
46% of 79 duels -
67% of 3 situations -
Vertigo7
43% -
0.91 -
101.7 -
1.27-
54% of 52 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Treat-PhD plays

Across 316 matches Treat-PhD averages K/R 0.79, ADR 83.4 and a rating of 1.07. Biggest strength: Headshot rate at 68%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.1, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 17.5 kills per match with 68% headshots. The strongest map is Ancient with a 58% win rate in 50 matches. In 141 of 316 matches the rating was 1.10 or higher (45%), in 109 it was below 0.90. In 296 matches with detailed stats: 79 4Ks and 13 aces. Best month by rating: August 2026 at 1.14. Treat-PhD loses the most ELO on Mirage (−22 ELO, win rate 46%). Things go best on Ancient (+87 ELO, win rate 58%). Match no. 1 of the day goes best: 58% win rate, +31 ELO. Improved over the last three months: K/R +0.04, Headshots +4 pp, Win rate +14 pp. Unchanged in recent months: Rating at 1.08, ADR at 83.6. Last 30 days: 99 matches, win rate 47%, net ELO −59.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.