Traxxyy

Turkey
On FACEIT since 2019 150 matches tracked 45 matches in 30 days
ELO ▲ 369
2,255
30-day peak: 2,355
Rank EU
#114,596
Turkey #2,987 in Turkey
Last updated:

How does Traxxyy play?

Rating 1.08 K/R 0.75 ADR 81.3 from 150 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 150 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 24% good 1.10 to 1.29 20% normal 0.90 to 1.09 26% weak 0.75 to 0.89 13% very weak below 0.75 15%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (85 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 5% of rounds and so well below the average (10%).

Rounds with first kill 5%−5 pp · Ø 10% better than 1%
Opening duels won 45%−6 pp · Ø 51% better than 6%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 44%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 17%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (50%).

Headshot rate 60%+10 pp · Ø 50% better than 95%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.12+0.09 · Ø 1.03 better than 76%
Pistol kills per match 2.7
Knife kills 2 in 150 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so clearly below the average (13.4%).

2K rounds 12.1%−1.3 pp · Ø 13.4% better than 16%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 22%
MVPs per match 2.1−0.2 · Ø 2.3 better than 22%
4Ks and aces 15x 4K, 1 ace in 85 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 67%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 50%
Enemies flashed per round 0.13−0.17 · Ø 0.30 better than 9%
Deaths per round 67%−5 pp · Ø 72% better than 92%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +685
= Stayed the same
Win rate at 54%
▼ Got worse
K/R −0.10, Rating −0.16, ADR −7.8, Headshots −2 pp

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: June 2026 with 0.83. Last 3 months: 0.71 (at the start 0.81). Slightly below the average (0.74).

Patterns

From the last 150 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +115 ELO
41 matches · 49% win rate
Between 0:00 and 6:00 −24 ELO, win rate 45%

Traxxyy loses the most ELO in match 1 of the day: +115 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Cache
  2. Highest rating in a match: 2.30 · Anubis
  3. Most kills in a match: 32 · Inferno

Maps in detail

from the last 150 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 246
61% better than 81%
0.74 right on the average
79.1 better than 39%
1.10 better than 70%
45% of 108 duels better than 16%
47% of 36 situations better than 77%
Anubis40
55% better than 60%
0.77 better than 62%
82.2 better than 56%
1.08 better than 63%
54% of 103 duels better than 62%
35% of 17 situations better than 45%
Mirage16
63% better than 86%
0.65 better than 11%
75.5 better than 22%
0.90 better than 9%
45% of 49 duels better than 17%
63% of 8 situations better than 96%
Inferno15
47% better than 26%
0.79 better than 65%
84.4 better than 58%
1.12 better than 64%
41% of 41 duels better than 4%
38% of 13 situations right on the average
Ancient14
43% -
0.84 -
89.6 -
1.20-
48% of 44 duels -
10% of 10 situations -
Cache12
58% -
0.77 -
79.6 -
1.12-
45% of 38 duels -
20% of 10 situations -
Nuke5
20% -
0.72 -
80.1 -
0.95-
53% of 19 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Traxxyy plays

Across 150 matches Traxxyy averages K/R 0.75, ADR 81.3 and a rating of 1.08. Biggest strength: Headshot rate at 60%, better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 5%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 16.6 kills per match with 60% headshots. The strongest map is Mirage with a 63% win rate in 16 matches. In 68 of 150 matches the rating was 1.10 or higher (45%), in 43 it was below 0.90. In 85 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: June 2026 at 1.20. Traxxyy loses the most ELO in match 1 of the day (+115 ELO, win rate 49%). Things go best on Dust 2 (+93 ELO, win rate 61%). From match no. 5 of the day on, things go best: 62% win rate, −22 ELO. Improved over the last three months: ELO +685. Got weaker: K/R −0.10, Rating −0.16, ADR −7.8, Headshots −2 pp. Unchanged in recent months: Win rate at 54%. Last 30 days: 45 matches, win rate 62%, net ELO +109.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.