Travaki

Japan
67 matches tracked
Last updated:

How does Travaki play?

Rating 1.12 K/R 0.80 ADR 83.4 from 67 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.57 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 67 matches
outstanding 1.80 and up 12% strong 1.30 to 1.79 16% good 1.10 to 1.29 13% normal 0.90 to 1.09 16% weak 0.75 to 0.89 21% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (17 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 12% no comparison
Opening duels won 62% no comparison

Clutch

Last one alive
Clutch 1v1 won 25% no comparison
Clutch 1v2 won 14% no comparison
Clutch kills per match 0.6 no comparison

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so clearly above the average (1.00).

Headshot rate 43%−6 pp · Ø 49% better than 22%
AWP share of kills 4% no comparison
K/D 1.13+0.13 · Ø 1.00 better than 89%
Pistol kills per match 2.6
Knife kills 2 in 67 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so clearly above the average (2.2).

2K rounds 14.2% no comparison
3K rounds 3.8% no comparison
MVPs per match 2.4+0.2 · Ø 2.2 better than 71%
4Ks and aces 2x 4K, 0 aces in 17 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 71% of rounds and so slightly below the average (72%). Lower is better.

Utility hit rate 40% no comparison
Utility damage per round 3.4 no comparison
Enemies flashed per round 0.14 no comparison
Deaths per round 71%−1 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +2 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.15, Rating −0.32, ADR −9.5, Win rate −21 pp

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Last 3 months: 0.70 (at the start 0.85). Slightly below the average (0.73).

Patterns

From the last 67 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 ±0 ELO, win rate 43%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Anubis
  2. Most kills in a match: 38 · Anubis
  3. Highest rating in a match: 2.94 · Anubis

Maps in detail

from the last 67 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage24
50% right on the average
0.74 better than 57%
79.4 better than 49%
1.07 better than 71%
53% of 95 duels better than 66%
67% of 3 situations better than 96%
Ancient14
50% -
0.83 -
83.9 -
1.14-
60% of 53 duels -
20% of 5 situations -
Anubis13
62% -
0.90 -
92.7 -
1.26-
57% of 53 duels -
50% of 4 situations -
Dust 27
57% -
0.60 -
70.4 -
0.81-
52% of 21 duels -
50% of 4 situations -
Nuke6
67% -
0.86 -
86.9 -
1.19-
67% of 24 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Travaki plays

Across 67 matches Travaki averages K/R 0.80, ADR 83.4 and a rating of 1.12. Biggest strength: Rating at 1.12, better than 89% of level 9 players. Most room to improve: Headshot rate at 43%, better than only 22% of level 9 players. Averages 15.9 kills per match with 43% headshots. The strongest map is Anubis with a 62% win rate in 13 matches. In 28 of 67 matches the rating was 1.10 or higher (42%), in 28 it was below 0.90. In 17 matches with detailed stats: 2 4Ks and 0 aces. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.15, Rating −0.32, ADR −9.5, Win rate −21 pp.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.