Transv3st1t

Kiribati
On FACEIT since 2018 139 matches tracked 126 matches in 30 days
Last updated:

How does Transv3st1t play?

Rating 1.33 K/R 0.95 ADR 98.0 from 139 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.33
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 86%
Rating distribution from 139 matches
outstanding 1.80 and up 17% strong 1.30 to 1.79 33% good 1.10 to 1.29 17% normal 0.90 to 1.09 19% weak 0.75 to 0.89 9% very weak below 0.75 5%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
Multi-killsAWPerEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (126 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 61%+10 pp · Ø 51% better than 97%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

1.39 K/D and so well above the average (1.03).

Headshot rate 48%−2 pp · Ø 50% better than 37%
AWP share of kills 18%+7 pp · Ø 11% better than 80%
K/D 1.39+0.36 · Ø 1.03 better than 99%
Pistol kills per match 3.5
Zeus kills2 in 139 matches
Knife kills 5 in 139 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 18.1% of rounds and so well above the average (13.4%).

2K rounds 18.1%+4.7 pp · Ø 13.4% better than 99%
3K rounds 6.4%+2.3 pp · Ø 4.1% better than 98%
MVPs per match 3.2+0.9 · Ø 2.3 better than 98%
4Ks and aces 48x 4K, 7 aces in 126 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.9−0.3 · Ø 4.2 better than 46%
Enemies flashed per round 0.33+0.03 · Ø 0.30 better than 62%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether Transv3st1t is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 126 matches, all from the last 3 months.

Kills per round (K/R)

0.94
SepOct

Patterns

From the last 139 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −26 ELO
59 matches · 47% win rate
Between 18:00 and 24:00 ±0 ELO, win rate 50%
On Tuesdays −4 ELO, win rate 40%

Transv3st1t loses the most ELO on Mirage: −26 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 3.04 · Dust 2
  2. Most kills in a match: 52 · Mirage
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 139 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
47% better than 31%
1.00 better than 99%
101.8 better than 99%
1.41 better than 99%
60% of 387 duels better than 90%
44% of 50 situations better than 70%
Dust 240
63% better than 86%
0.92 better than 96%
93.0 better than 92%
1.33 better than 97%
59% of 207 duels better than 85%
64% of 22 situations better than 97%
Ancient11
55% -
0.84 -
89.9 -
1.16-
46% of 56 duels -
36% of 11 situations -
Nuke11
55% -
1.00 -
110.9 -
1.38-
63% of 84 duels -
57% of 7 situations -
Anubis9
56% -
0.86 -
96.1 -
1.19-
68% of 44 duels -
33% of 6 situations -
Inferno7
100% -
0.85 -
90.9 -
1.19-
56% of 34 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Transv3st1t plays

Across 139 matches Transv3st1t averages K/R 0.95, ADR 98.0 and a rating of 1.33. Biggest strength: Rating at 1.33, better than 99% of level 10 · 2,250-2,499 ELO players. Averages 21.3 kills per match with 48% headshots. The strongest map is Dust 2 with a 63% win rate in 40 matches. In 93 of 139 matches the rating was 1.10 or higher (67%), in 19 it was below 0.90. In 126 matches with detailed stats: 48 4Ks and 7 aces. Transv3st1t loses the most ELO on Mirage (−26 ELO, win rate 47%). Last 30 days: 126 matches, win rate 58%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.