Tr1ntante

Zimbabwe
66 matches tracked 25 matches in 30 days
Last updated:

How does Tr1ntante play?

Rating 1.12 K/R 0.83 ADR 88.7 from 66 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 66 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 26% good 1.10 to 1.29 21% normal 0.90 to 1.09 15% weak 0.75 to 0.89 17% very weak below 0.75 17%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. More 1v1 and 1v2 wins than the level 9 average. More damage per round than the level 9 average.
EntryClutcherDamage
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (35 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 97%
Opening duels won 57%+7 pp · Ø 50% better than 93%

Clutch

Average
Last one alive

56% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 56%+18 pp · Ø 38% better than 99%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so clearly above the average (1.00).

Headshot rate 44%−5 pp · Ø 49% better than 26%
AWP share of kills 8%−2 pp · Ø 10% better than 45%
K/D 1.10+0.10 · Ø 1.00 better than 82%
Pistol kills per match 2.6
Knife kills 4 in 66 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 18.7% of rounds and so well above the average (13.2%).

2K rounds 18.7%+5.5 pp · Ø 13.2% better than 99%
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 2.5+0.3 · Ø 2.2 better than 80%
4Ks and aces 6x 4K, 1 ace in 35 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 70%
Utility damage per round 3.4−0.9 · Ø 4.3 better than 30%
Enemies flashed per round 0.26−0.02 · Ø 0.28 better than 45%
Deaths per round 76%+4 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.05, Rating +0.06, Win rate +7 pp, ELO +186
= Stayed the same
ADR at 89.7
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.88
MayJunJulAugSepOct

Best month: October 2026 with 0.88. Last 3 months: 0.85 (at the start 0.80). Well above the average (0.73).

Patterns

From the last 66 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −25 ELO
20 matches · 35% win rate

Tr1ntante loses the most ELO on Mirage: −25 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Ancient
  2. Most kills in a match: 33 · Inferno
  3. Highest rating in a match: 1.95 · Anubis

Maps in detail

from the last 66 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage20
35% better than 8%
0.82 better than 88%
86.3 better than 82%
1.14 better than 88%
48% of 130 duels better than 37%
36% of 11 situations better than 45%
Anubis15
47% better than 34%
0.83 better than 86%
91.7 better than 91%
1.10 better than 76%
50% of 94 duels better than 44%
27% of 11 situations better than 24%
Inferno12
42% -
0.89 -
90.2 -
1.18-
52% of 66 duels -
38% of 8 situations -
Ancient9
67% -
0.76 -
84.5 -
1.05-
51% of 47 duels -
43% of 7 situations -
Dust 27
57% -
0.86 -
91.4 -
1.12-
79% of 24 duels -
100% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Tr1ntante plays

Across 66 matches Tr1ntante averages K/R 0.83, ADR 88.7 and a rating of 1.12. Biggest strength: Clutch 1v1 won at 56%, better than 99% of level 9 players. Most room to improve: Deaths per round at 76%, better than only 12% of level 9 players. Averages 17.5 kills per match with 44% headshots. The strongest map is Anubis with a 47% win rate in 15 matches. In 34 of 66 matches the rating was 1.10 or higher (52%), in 22 it was below 0.90. In 35 matches with detailed stats: 6 4Ks and 1 ace. Best month by rating: October 2026 at 1.19. Tr1ntante loses the most ELO on Mirage (−25 ELO, win rate 35%). Things go best in match 1 of the day (+151 ELO, win rate 61%). Match no. 1 of the day goes best: 61% win rate, +151 ELO. Improved over the last three months: K/R +0.05, Rating +0.06, Win rate +7 pp, ELO +186. Got weaker: Headshots −2 pp. Unchanged in recent months: ADR at 89.7. Last 30 days: 25 matches, win rate 56%, net ELO +161.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.