Tq5mWEBTuJ

Russia
On FACEIT since 2025 124 matches tracked 27 matches in 30 days
ELO ▲ 262
2,429
30-day peak: 2,429
Rank EU
#67,078
Russia #19,037 in Russia
Last updated:

How does Tq5mWEBTuJ play?

Rating 1.10 (from 74 matches) K/R 0.73 ADR 78.6 from 124 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 74 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 15% good 1.10 to 1.29 30% normal 0.90 to 1.09 26% weak 0.75 to 0.89 9% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (70 matches).

2,250-2,499 ELO

Compared with 2,219 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 56%+5 pp · Ø 51% better than 84%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 34%−6 pp · Ø 40% better than 27%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 6%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (50%).

Headshot rate 44%−6 pp · Ø 50% better than 18%
AWP share of kills 27%+16 pp · Ø 11% better than 95%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 3.3

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.4).

2K rounds 14.8%+1.4 pp · Ø 13.4% better than 79%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 39%
MVPs per match 2.0−0.4 · Ø 2.4 better than 13%
4Ks and aces 14x 4K, 1 ace in 70 matches

Utility and deaths

Average
Nades, flashes and deaths

38% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 38%+3 pp · Ø 35% better than 72%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 61%
Enemies flashed per round 0.23−0.07 · Ø 0.30 better than 32%
Deaths per round 71%−1 pp · Ø 72% better than 56%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.12, ADR +12.9
= Stayed the same
Headshots at 44%
▼ Got worse
Win rate −9 pp

Aug to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.83
FebMarAprMayJunJulAugSepOct

Best month: October 2026 with 0.83. Last 3 months: 0.79 (at the start 0.67). Clearly above the average (0.74).

Patterns

From the last 124 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −24 ELO
37 matches · 49% win rate
Between 18:00 and 24:00 ±0 ELO, win rate 41%
On Tuesdays ±0 ELO, win rate 36%

Tq5mWEBTuJ loses the most ELO on Dust 2: −24 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.07 · Mirage
  2. Longest win streak: 5 wins in a row · Nuke
  3. Most kills in a match: 29 · Dust 2

Maps in detail

from the last 124 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
57% better than 71%
0.74 right on the average
79.5 better than 42%
1.09 better than 67%
57% of 155 duels better than 81%
71% of 14 situations better than 98%
Dust 237
49% better than 39%
0.74 right on the average
78.5 better than 36%
1.16 better than 85%
60% of 96 duels better than 90%
7% of 14 situations better than 1%
Ancient17
47% better than 33%
0.73 better than 41%
78.7 better than 33%
1.23-
56% of 39 duels better than 76%
0% of 5 situations better than 1%
Anubis12
42% -
0.74 -
81.5 -
0.94-
40% of 50 duels -
50% of 8 situations -
Cache5
40% -
0.79 -
86.8 -
1.11-
61% of 18 duels -
0% of 4 situations -
Inferno5
20% -
0.63 -
67.5 -
0.40-
29% of 7 duels -
-
Nuke3
100% -
0.71 -
69.2 -
1.34-
75% of 4 duels -
0% of 1 situations -
Overpass3
100% -
0.54 -
63.9 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Tq5mWEBTuJ plays

Across 124 matches Tq5mWEBTuJ averages K/R 0.73 and ADR 78.6; the rating across the 74 rated matches is 1.10. Biggest strength: Opening duels won at 56%, better than 84% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 44%, better than only 18% of level 10 · 2,250-2,499 ELO players. Averages 16.1 kills per match with 44% headshots. The strongest map is Mirage with a 57% win rate in 42 matches. In 37 of 74 matches the rating was 1.10 or higher (50%), in 18 it was below 0.90. In 70 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: October 2026 at 1.17. Tq5mWEBTuJ loses the most ELO on Dust 2 (−24 ELO, win rate 49%). Things go best on Mirage (+125 ELO, win rate 57%). Match no. 2 of the day goes best: 59% win rate, +50 ELO. Improved over the last three months: K/R +0.12, ADR +12.9. Got weaker: Win rate −9 pp. Unchanged in recent months: Headshots at 44%. Last 30 days: 27 matches, win rate 67%, net ELO +50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.