Tpu_Tonopa

Russia
On FACEIT since 2021 135 matches tracked 19 matches in 30 days
Last updated:

How does Tpu_Tonopa play?

Rating 1.11 (from 111 matches) K/R 0.75 ADR 79.3 from 135 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 111 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 24% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
ClutcherHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (67 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−2 pp · Ø 51% better than 29%

Clutch

Strength
Last one alive

41% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 50%+11 pp · Ø 39% better than 94%
Clutch 1v2 won 41%+19 pp · Ø 22% better than 99%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

63% headshots and so well above the average (50%).

Headshot rate 63%+13 pp · Ø 50% better than 98%
AWP share of kills 9%−2 pp · Ø 11% better than 48%
K/D 1.08+0.05 · Ø 1.03 better than 62%
Pistol kills per match 2.9

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.4% of rounds and so well above the average (4.1%).

2K rounds 15.0%+1.6 pp · Ø 13.4% better than 81%
3K rounds 5.4%+1.3 pp · Ø 4.1% better than 88%
MVPs per match 2.5+0.2 · Ø 2.3 better than 67%
4Ks and aces 14x 4K, 3 aces in 67 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 25%
Enemies flashed per round 0.21−0.08 · Ø 0.29 better than 26%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.11, Rating +0.12, ADR +9.8, Win rate +12 pp
= Stayed the same
Headshots at 63%, ELO at 2,481
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: August 2026 with 0.81. Last 3 months: 0.80 (at the start 0.69). Clearly above the average (0.74).

Patterns

From the last 135 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −60 ELO
35 matches · 46% win rate
In match 3 of the day ±0 ELO
25 matches · 40% win rate
On Mondays +1 ELO, win rate 41%

Tpu_Tonopa loses the most ELO on Dust 2: −60 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Most kills in a match: 37 · Mirage
  3. Highest rating in a match: 2.18 · Ancient

Maps in detail

from the last 135 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
54% better than 58%
0.76 better than 57%
80.1 better than 44%
1.07 better than 60%
46% of 170 duels better than 21%
52% of 25 situations better than 86%
Dust 235
46% better than 30%
0.74 better than 48%
79.8 better than 43%
1.14 better than 79%
55% of 112 duels better than 70%
70% of 10 situations better than 99%
Ancient31
61% better than 80%
0.80 better than 74%
80.5 better than 42%
1.23 better than 90%
50% of 126 duels better than 40%
43% of 23 situations better than 61%
Anubis17
24% better than 1%
0.69 better than 24%
76.0 better than 22%
0.95-
54% of 54 duels better than 63%
45% of 11 situations better than 65%
Inferno3
33% -
0.55 -
69.4 -
0.87-
30% of 10 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Tpu_Tonopa plays

Across 135 matches Tpu_Tonopa averages K/R 0.75 and ADR 79.3; the rating across the 111 rated matches is 1.11. Biggest strength: Headshot rate at 63%, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 31%, better than only 23% of level 10 · 2,250-2,499 ELO players. Averages 16.6 kills per match with 63% headshots. The strongest map is Ancient with a 61% win rate in 31 matches. In 53 of 111 matches the rating was 1.10 or higher (48%), in 35 it was below 0.90. In 67 matches with detailed stats: 14 4Ks and 3 aces. Best month by rating: October 2026 at 1.18. Tpu_Tonopa loses the most ELO on Dust 2 (−60 ELO, win rate 46%). Things go best on Ancient (+91 ELO, win rate 61%). From match no. 5 of the day on, things go best: 59% win rate, −30 ELO. Improved over the last three months: K/R +0.11, Rating +0.12, ADR +9.8, Win rate +12 pp. Unchanged in recent months: Headshots at 63%, ELO at 2,481. Last 30 days: 19 matches, win rate 68%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.