TpaXep_JopuS

Russia
272 matches tracked 122 matches in 30 days
Last updated:

How does TpaXep_JopuS play?

Rating 1.04 (from 152 matches) K/R 0.75 ADR 86.7 from 272 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53% on level 10
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 70%
Rating spread from 152 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 16% normal 0.90 to 1.09 31% weak 0.75 to 0.89 14% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More first kills per match than the level 10 average.
AWPerEntry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (192 matches).

Opening

Average
The first duels of the round
Rounds with first kill 14%+3 pp better than 91%
Opening duels won 53%+2 pp better than 64%

Clutch

Average
Last one alive
Clutch 1v1 won 38%−1 pp better than 47%
Clutch 1v2 won 23%+2 pp better than 61%
Clutch kills per match 1.1−0.5 better than 7%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 48%−3 pp better than 35%
AWP share of kills 26%+15 pp better than 93%
K/D 1.030.00 level
Pistol kills per match 2.8
Knife kills 1 in 272 matches

Impact

Average
Damage and big rounds
Rounds with 2K 14.3%+1.0 pp better than 71%
Rounds with 3K 4.2%+0.1 pp better than 55%
MVPs per match 2.5+0.2 better than 69%
4Ks and aces 38x 4K, 5 aces in 192 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 39%+4 pp better than 79%
Utility damage per round 6.3+2.2 better than 91%
Enemies flashed per round 0.19−0.11 better than 22%
Rounds with a death 73%+2 pp better than 31%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
ADR +4.8, Win rate +13 pp, ELO +247
= Stayed the same
K/R at 0.76
▼ Got worse
Headshots −6 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: August 2026 with 0.87. Last 3 months: 0.76 (at the start 0.73).

Patterns

From the last 272 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day −83 ELO
43 matches · 47% wins
On Dust 2 −26 ELO
114 matches · 49% wins
On Mondays +21 ELO, win rate 41%

TpaXep_JopuS loses the most ELO in match 1 of the day: −83 ELO, 47% wins

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Highest rating in a match: 1.83 · Anubis
  3. Most kills in a match: 35 · Dust 2

Maps in detail

from the last 272 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2114
49% better than 38%
0.76 better than 60%
86.3 better than 76%
1.05 better than 53%
52% of 673 duels better than 54%
31% of 61 situations better than 30%
Anubis53
53% level
0.72 better than 39%
85.5 better than 73%
1.08 better than 64%
51% of 268 duels level
38% of 21 situations level
Ancient39
49% better than 37%
0.76 better than 58%
87.4 better than 78%
1.01 better than 40%
50% of 244 duels better than 43%
40% of 15 situations better than 60%
Inferno32
69% better than 91%
0.81 better than 80%
92.8 better than 89%
1.04 better than 54%
57% of 169 duels better than 72%
62% of 13 situations better than 93%
Cache13
54% -
0.82 -
92.8 -
1.18-
62% of 92 duels -
33% of 6 situations -
Nuke13
46% -
0.71 -
80.3 -
0.99-
48% of 81 duels -
67% of 3 situations -
Mirage7
57% -
0.62 -
69.9 -
0.86-
42% of 38 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TpaXep_JopuS plays

Across 272 matches TpaXep_JopuS averages K/R 0.75 and ADR 86.7; the rating across the 152 rated matches is 1.04. Biggest strength: Rounds with first kill at 14%. That is better than 91% of players on level 10. On average 16.6 kills per match, 48% of them headshots. The strongest map is Inferno with a 69% win rate in 32 matches. In 59 of 152 matches the rating was 1.10 or higher (39%), in 46 it was below 0.90. In 192 matches with detailed stats: 38 4Ks and 5 aces. Best month by rating: October 2026 at 1.14. TpaXep_JopuS loses the most ELO in match 1 of the day (−83 ELO, win rate 47%). Things go best on Anubis (+73 ELO, win rate 53%). Improved over the last three months: ADR +4.8, Win rate +13 pp, ELO +247. Got weaker: Headshots −6 pp. Unchanged in recent months: K/R at 0.76. Last 30 days: 122 matches, win rate 57%, ELO balance +59.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.