ToxicDev

Haiti
283 matches tracked 30 matches in 30 days
Last updated:

How does ToxicDev play?

Rating 1.04 K/R 0.75 ADR 78.5 from 283 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 283 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 16% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 14% very weak below 0.75 25%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average.
Multi-killsEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (227 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 88%
Opening duels won 53%+3 pp · Ø 50% better than 72%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 20%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 36%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (49%).

Headshot rate 46%−3 pp · Ø 49% better than 35%
AWP share of kills 19%+9 pp · Ø 10% better than 86%
K/D 1.03+0.03 · Ø 1.00 better than 61%
Pistol kills per match 2.7
Knife kills 15 in 283 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.9% of rounds and so slightly above the average (13.2%).

2K rounds 13.9%+0.7 pp · Ø 13.2% better than 72%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 60%
MVPs per match 2.3+0.1 · Ø 2.2 better than 60%
4Ks and aces 55x 4K, 5 aces in 227 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 15%
Utility damage per round 4.0−0.3 · Ø 4.3 better than 46%
Enemies flashed per round 0.35+0.07 · Ø 0.28 better than 72%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.09, Rating +0.12, ADR +8.1, Win rate +7 pp, ELO +313
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: September 2026 with 0.79. Last 3 months: 0.76 (at the start 0.67). Slightly above the average (0.73).

Patterns

From the last 283 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −79 ELO
49 matches · 39% win rate
In match 4 of the day +57 ELO
32 matches · 38% win rate
Between 0:00 and 6:00 −62 ELO, win rate 44%
On Sundays −140 ELO, win rate 40%

ToxicDev loses the most ELO on Inferno: −79 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Mirage
  2. Highest rating in a match: 3.61 · Dust 2
  3. Longest win streak: 10 wins in a row · Dust 2

Maps in detail

from the last 283 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 294
62% better than 85%
0.76 better than 70%
80.5 better than 54%
1.07 better than 72%
55% of 459 duels better than 76%
31% of 52 situations better than 33%
Mirage58
36% better than 9%
0.73 right on the average
76.3 better than 33%
1.00 better than 47%
54% of 338 duels better than 71%
20% of 35 situations better than 10%
Inferno49
39% better than 10%
0.68 better than 24%
75.3 better than 20%
0.93 better than 18%
51% of 268 duels better than 45%
29% of 28 situations better than 27%
Ancient46
54% better than 62%
0.77 better than 69%
78.5 better than 39%
1.09 better than 79%
49% of 179 duels better than 39%
33% of 27 situations better than 38%
Anubis27
52% better than 48%
0.85 better than 90%
86.5 better than 78%
1.20 better than 90%
55% of 155 duels better than 71%
47% of 17 situations better than 75%
Cache6
17% -
0.57 -
65.4 -
0.77-
39% of 33 duels -
67% of 3 situations -
Nuke3
67% -
0.72 -
77.8 -
0.84-
57% of 14 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How ToxicDev plays

Across 283 matches ToxicDev averages K/R 0.75, ADR 78.5 and a rating of 1.04. Biggest strength: Rounds with first kill at 13%, better than 88% of level 9 players. Most room to improve: Utility hit rate at 29%, better than only 15% of level 9 players. Averages 16.4 kills per match with 46% headshots. The strongest map is Dust 2 with a 62% win rate in 94 matches. In 116 of 283 matches the rating was 1.10 or higher (41%), in 111 it was below 0.90. In 227 matches with detailed stats: 55 4Ks and 5 aces. Best month by rating: September 2026 at 1.10. ToxicDev loses the most ELO on Inferno (−79 ELO, win rate 39%). Things go best on Ancient (+111 ELO, win rate 54%). Match no. 1 of the day goes best: 54% win rate, −132 ELO. Improved over the last three months: K/R +0.09, Rating +0.12, ADR +8.1, Win rate +7 pp, ELO +313. Got weaker: Headshots −3 pp. Last 30 days: 30 matches, win rate 50%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.