ToxicAim-
Name history of ToxicAim-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does ToxicAim- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (115 matches).
Compared with 6,811 players in this group, each player over up to their last 100 matches.
Opening
Average54% of opening duels won and so slightly above the average (52%).
Clutch
Average34% of 1v1s won and so clearly below the average (40%).
Weapons and aim
Average1.22 K/D and so clearly above the average (1.07).
Impact
Strength2.9 MVPs per match and so well above the average (2.4).
Utility and deaths
Average39% of nades dealing damage or blinding and so clearly above the average (34%).
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.98. Last 3 months: 0.83 (at the start 0.98). Clearly above the average (0.75).
Rating, 1.00 is an average match
Best month: July 2026 with 1.35. Last 3 months: 1.16 (at the start 1.35). Clearly above the average (1.06).
Damage per round (ADR)
Best month: July 2026 with 100.0. Last 3 months: 88.8 (at the start 100.0). Clearly above the average (81.3).
Share of headshot kills
Best month: August 2026 with 58%. Last 3 months: 58% (at the start 52%). Clearly above the average (53%).
Matches won (win rate)
Best month: October 2026 with 69%. Last 3 months: 63% (at the start 62%). Well above the average (54%).
Best month: August 2026 with 3,100. Last 3 months: 3,078 (at the start 2,591).
Rounds with first kill
Best month: August 2026 with 13%.
1v1 clutches won
Best month: September 2026 with 53%.
Patterns
From the last 187 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
ToxicAim- loses the most ELO on Dust 2: −74 ELO, 58% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.98 · Dust 2
- Longest win streak: 7 wins in a row · Anubis
- Most kills in a match: 57 · Mirage
Maps in detail
from the last 187 matchesCompared with players on the same level who have at least 15 matches on the map.
How ToxicAim- plays
Across 187 matches ToxicAim- averages K/R 0.87, ADR 91.8 and a rating of 1.21. Biggest strength: Damage per round (ADR) at 91.8, better than 91% of level 10 · 3,000-3,499 ELO players. Most room to improve: Clutch 1v1 won at 34%, better than only 24% of level 10 · 3,000-3,499 ELO players. Averages 18.5 kills per match with 56% headshots. The strongest map is Ancient with a 74% win rate in 35 matches. In 103 of 187 matches the rating was 1.10 or higher (55%), in 44 it was below 0.90. In 115 matches with detailed stats: 28 4Ks and 2 aces. Best month by rating: July 2026 at 1.35. ToxicAim- loses the most ELO on Dust 2 (−74 ELO, win rate 58%). Things go best on Mirage (+92 ELO, win rate 63%). Match no. 2 of the day goes best: 69% win rate, +29 ELO. Improved over the last three months: Headshots +6 pp, ELO +487. Got weaker: K/R −0.15, Rating −0.19, ADR −11.2. Unchanged in recent months: Win rate at 63%. Last 30 days: 42 matches, win rate 62%, net ELO −49.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.