ToxicAim-

Albania
On FACEIT since 2025 187 matches tracked 42 matches in 30 days
ELO ▲ 278
3,213
30-day peak: 3,213
Rank EU ▲ 1,900 places
#3,361
Albania #26 in Albania
30 days · prev. #5,261 · best #3,361
Last updated:

How does ToxicAim- play?

Rating 1.21 K/R 0.87 ADR 91.8 from 187 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 187 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 24% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 11% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
Multi-killsDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (115 matches).

3,000-3,499 ELO

Compared with 6,811 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so slightly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 54%+2 pp · Ø 52% better than 61%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (40%).

Clutch 1v1 won 34%−6 pp · Ø 40% better than 24%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 58%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 63%

Weapons and aim

Average
Where do the kills come from?

1.22 K/D and so clearly above the average (1.07).

Headshot rate 56%+3 pp · Ø 53% better than 68%
AWP share of kills 7%−5 pp · Ø 12% better than 42%
K/D 1.22+0.15 · Ø 1.07 better than 85%
Pistol kills per match 3.9
Knife kills 10 in 187 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.4).

2K rounds 15.2%+1.6 pp · Ø 13.6% better than 79%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 68%
MVPs per match 2.9+0.5 · Ø 2.4 better than 88%
4Ks and aces 28x 4K, 2 aces in 115 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (34%).

Utility hit rate 39%+5 pp · Ø 34% better than 85%
Utility damage per round 3.80.0 · Ø 3.8 right on the average
Enemies flashed per round 0.45+0.13 · Ø 0.32 better than 84%
Deaths per round 71%+1 pp · Ø 70% better than 39%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +6 pp, ELO +487
= Stayed the same
Win rate at 63%
▼ Got worse
K/R −0.15, Rating −0.19, ADR −11.2

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: July 2026 with 0.98. Last 3 months: 0.83 (at the start 0.98). Clearly above the average (0.75).

Patterns

From the last 187 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −74 ELO
55 matches · 58% win rate
From match 5 of the day +26 ELO
37 matches · 54% win rate
On Wednesdays −26 ELO, win rate 55%

ToxicAim- loses the most ELO on Dust 2: −74 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.98 · Dust 2
  2. Longest win streak: 7 wins in a row · Anubis
  3. Most kills in a match: 57 · Mirage

Maps in detail

from the last 187 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage64
63% better than 82%
0.89 better than 92%
94.2 better than 93%
1.22 better than 88%
58% of 357 duels better than 80%
38% of 47 situations better than 47%
Dust 255
58% better than 62%
0.89 better than 92%
93.1 better than 90%
1.26 better than 91%
63% of 265 duels better than 92%
28% of 29 situations better than 21%
Ancient35
74% better than 96%
0.83 better than 80%
87.4 better than 74%
1.16 better than 79%
57% of 166 duels better than 75%
35% of 17 situations better than 41%
Inferno15
67% better than 65%
0.80 better than 56%
87.2 better than 60%
1.16 better than 59%
54% of 56 duels better than 37%
11% of 9 situations better than 2%
Anubis13
54% -
0.78 -
85.9 -
1.01-
45% of 62 duels -
40% of 5 situations -
Cache4
75% -
1.15 -
116.9 -
1.60-
78% of 32 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ToxicAim- plays

Across 187 matches ToxicAim- averages K/R 0.87, ADR 91.8 and a rating of 1.21. Biggest strength: Damage per round (ADR) at 91.8, better than 91% of level 10 · 3,000-3,499 ELO players. Most room to improve: Clutch 1v1 won at 34%, better than only 24% of level 10 · 3,000-3,499 ELO players. Averages 18.5 kills per match with 56% headshots. The strongest map is Ancient with a 74% win rate in 35 matches. In 103 of 187 matches the rating was 1.10 or higher (55%), in 44 it was below 0.90. In 115 matches with detailed stats: 28 4Ks and 2 aces. Best month by rating: July 2026 at 1.35. ToxicAim- loses the most ELO on Dust 2 (−74 ELO, win rate 58%). Things go best on Mirage (+92 ELO, win rate 63%). Match no. 2 of the day goes best: 69% win rate, +29 ELO. Improved over the last three months: Headshots +6 pp, ELO +487. Got weaker: K/R −0.15, Rating −0.19, ADR −11.2. Unchanged in recent months: Win rate at 63%. Last 30 days: 42 matches, win rate 62%, net ELO −49.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.