Tovebiceps

Denmark
On FACEIT since 2016 72 matches tracked 19 matches in 30 days
Last updated:

How does Tovebiceps play?

Rating 0.84 K/R 0.62 ADR 72.4 from 72 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 2%
0.84
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 36%
Rating distribution from 72 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 7% good 1.10 to 1.29 11% normal 0.90 to 1.09 18% weak 0.75 to 0.89 25% very weak below 0.75 39%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (41 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

43% of opening duels won and so well below the average (50%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 43%−7 pp · Ø 50% better than 5%

Clutch

Weakness
Last one alive

27% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 27%−11 pp · Ø 38% better than 6%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 21%

Weapons and aim

Average
Where do the kills come from?

0.80 K/D and so clearly below the average (0.99).

Headshot rate 48%+1 pp · Ø 47% better than 54%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 0.80−0.19 · Ø 0.99 better than 2%
Pistol kills per match 2.2
Knife kills 1 in 72 matches

Impact

Weakness
Damage and big rounds

1.7 MVPs per match and so well below the average (2.2).

2K rounds 11.6%−1.5 pp · Ø 13.1% better than 14%
3K rounds 2.8%−1.1 pp · Ø 3.9% better than 7%
MVPs per match 1.7−0.5 · Ø 2.2 better than 4%
4Ks and aces 3x 4K, 0 aces in 41 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 38%+2 pp · Ø 36% better than 73%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 69%
Enemies flashed per round 0.270.00 · Ø 0.27 right on the average
Deaths per round 78%+5 pp · Ø 73% better than 5%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +2 pp
= Stayed the same
Win rate at 46%, ELO at 1,477
▼ Got worse
K/R −0.05, Rating −0.10, ADR −4.9

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: July 2026 with 0.65. Last 3 months: 0.60 (at the start 0.65). Well below the average (0.72).

Patterns

From the last 72 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Nuke
  2. Highest rating in a match: 1.68 · Nuke
  3. Most kills in a match: 34 · Mirage

Maps in detail

from the last 72 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 221
43% better than 25%
0.58 better than 3%
67.9 better than 4%
0.77 better than 1%
36% of 64 duels better than 3%
27% of 11 situations better than 20%
Inferno15
40% better than 16%
0.58 better than 4%
65.8 better than 3%
0.78 better than 1%
44% of 61 duels better than 19%
43% of 7 situations better than 62%
Nuke12
58% -
0.69 -
78.5 -
0.95-
50% of 38 duels -
22% of 9 situations -
Ancient10
50% -
0.62 -
75.1 -
0.84-
36% of 42 duels -
50% of 6 situations -
Cache5
40% -
0.65 -
80.8 -
0.90-
56% of 16 duels -
0% of 6 situations -
Anubis4
50% -
0.68 -
77.1 -
0.98-
39% of 23 duels -
0% of 1 situations -
Vertigo3
67% -
0.67 -
72.4 -
0.89-
50% of 12 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Tovebiceps plays

Across 72 matches Tovebiceps averages K/R 0.62, ADR 72.4 and a rating of 0.84. Most room to improve: Rating at 0.84, better than only 2% of level 8 players. Averages 13.6 kills per match with 48% headshots. The strongest map is Nuke with a 58% win rate in 12 matches. In 13 of 72 matches the rating was 1.10 or higher (18%), in 46 it was below 0.90. In 41 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: July 2026 at 0.90. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.05, Rating −0.10, ADR −4.9. Unchanged in recent months: Win rate at 46%, ELO at 1,477. Last 30 days: 19 matches, win rate 47%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.