Touristy_Rat

USA
On FACEIT since 2015 141 matches tracked 31 matches in 30 days
ELO ▼ 39
1,983
30-day peak: 2,067
Rank NA ▼ 1,445 places
#7,777
30 days · prev. #6,332 · best #6,332
Last updated:

How does Touristy_Rat play?

Rating 0.95 (from 110 matches) K/R 0.70 ADR 81.3 from 141 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 23%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 110 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 19% weak 0.75 to 0.89 13% very weak below 0.75 32%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (73 matches).

Level 9

Compared with 1,551 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

43% of opening duels won and so well below the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 43%−7 pp · Ø 50% better than 5%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 55%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 76%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (48%).

Headshot rate 44%−4 pp · Ø 48% better than 25%
AWP share of kills 4%−6 pp · Ø 10% better than 24%
K/D 0.95−0.03 · Ø 0.98 better than 28%
Pistol kills per match 2.2
Knife kills 19 in 141 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.5% of rounds and so just below the average (12.9%).

2K rounds 12.5%−0.4 pp · Ø 12.9% better than 30%
3K rounds 3.7%−0.2 pp · Ø 3.9% better than 42%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 10x 4K, 1 ace in 73 matches

Utility and deaths

Average
Nades, flashes and deaths

50% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 50%+14 pp · Ø 36% better than 99%
Utility damage per round 8.3+4.1 · Ø 4.2 better than 98%
Enemies flashed per round 0.20−0.08 · Ø 0.28 better than 29%
Deaths per round 74%+1 pp · Ø 73% better than 27%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +4 pp
= Stayed the same
K/R at 0.69, Rating at 0.94, ADR at 81.0, Win rate at 51%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: August 2026 with 0.73. Last 3 months: 0.69 (at the start 0.72). Slightly below the average (0.72).

Patterns

From the last 141 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −5 ELO
36 matches · 36% win rate
In match 1 of the day +2 ELO
52 matches · 40% win rate
Between 0:00 and 6:00 −37 ELO, win rate 42%
On Tuesdays −11 ELO, win rate 34%

Touristy_Rat loses the most ELO on Mirage: −5 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Dust 2
  2. Highest rating in a match: 1.89 · Inferno
  3. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 141 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
36% better than 9%
0.67 better than 23%
79.2 better than 47%
0.86 better than 7%
40% of 116 duels better than 6%
19% of 16 situations better than 9%
Dust 235
63% better than 86%
0.66 better than 17%
81.1 better than 56%
0.95 better than 26%
45% of 149 duels better than 20%
33% of 12 situations better than 37%
Inferno23
52% better than 44%
0.76 better than 66%
83.8 better than 68%
1.12 better than 78%
51% of 88 duels better than 44%
56% of 9 situations better than 87%
Nuke17
35% better than 4%
0.74 better than 41%
81.4 better than 47%
0.87-
44% of 64 duels better than 11%
75% of 4 situations better than 98%
Anubis12
58% -
0.72 -
78.9 -
1.02-
46% of 46 duels -
14% of 7 situations -
Cache8
75% -
0.80 -
89.8 -
1.02-
53% of 47 duels -
50% of 4 situations -
Ancient5
40% -
0.60 -
80.5 -
0.62-
16% of 19 duels -
0% of 2 situations -
Vertigo3
100% -
0.86 -
90.8 -
1.24-
59% of 17 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Touristy_Rat plays

Across 141 matches Touristy_Rat averages K/R 0.70 and ADR 81.3; the rating across the 110 rated matches is 0.95. Biggest strength: Utility hit rate at 50%, better than 99% of level 9 players. Most room to improve: Opening duels won at 43%, better than only 5% of level 9 players. Averages 15.0 kills per match with 44% headshots. The strongest map is Dust 2 with a 63% win rate in 35 matches. In 40 of 110 matches the rating was 1.10 or higher (36%), in 49 it was below 0.90. In 73 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: August 2026 at 1.01. Touristy_Rat loses the most ELO on Mirage (−5 ELO, win rate 36%). Things go best in match 3 of the day (+41 ELO, win rate 62%). Match no. 3 of the day goes best: 62% win rate, +41 ELO. Improved over the last three months: Headshots +4 pp. Unchanged in recent months: K/R at 0.69, Rating at 0.94, ADR at 81.0, Win rate at 51%. Last 30 days: 31 matches, win rate 42%, net ELO −9.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.