Tour1st

Zambia
71 matches tracked
Last updated:

How does Tour1st play?

Rating 0.88 (from 21 matches) K/R 0.75 ADR 81.5 from 71 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 2%
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 21 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 10% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 33%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (0 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (50%).

Headshot rate 46%−4 pp · Ø 50% better than 26%
K/D 0.98−0.05 · Ø 1.03 better than 27%
Pistol kills per match 3.7
Knife kills 5 in 71 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

MVPs per match 2.5+0.2 · Ø 2.3 better than 68%

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Deaths per round 77%+5 pp · Ø 72% better than 4%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether Tour1st is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 0 matches from the last 3 months and 71 before.

Kills per round (K/R)

0.59
JunJulAugSepOct

Patterns

From the last 71 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 6:00 and 12:00 ±0 ELO, win rate 45%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 28 · Dust 2
  2. Highest rating in a match: 1.51 · Dust 2
  3. Longest win streak: 5 wins in a row · Inferno

Maps in detail

from the last 71 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 225
36% better than 7%
0.82 better than 81%
87.6 better than 79%
1.05-
62% of 58 duels better than 93%
25% of 4 situations better than 19%
Mirage18
61% better than 83%
0.69 better than 25%
76.0 better than 25%
0.76-
33% of 49 duels better than 1%
50% of 2 situations better than 82%
Anubis14
64% -
0.68 -
77.2 -
0.75-
44% of 27 duels -
100% of 1 situations -
Nuke5
80% -
0.81 -
79.1 -
1.11-
71% of 7 duels -
-
Inferno4
25% -
0.88 -
86.6 -
-
-
-
Ancient3
100% -
0.71 -
82.2 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Tour1st plays

Across 71 matches Tour1st averages K/R 0.75 and ADR 81.5; the rating across the 21 rated matches is 0.88. Most room to improve: Rating at 0.88, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 17.1 kills per match with 46% headshots. The strongest map is Anubis with a 64% win rate in 14 matches. In 5 of 21 matches the rating was 1.10 or higher (24%), in 11 it was below 0.90. Things go best in match 1 of the day (+30 ELO, win rate 65%). Match no. 1 of the day goes best: 65% win rate, +30 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.