Totke02

Equatorial Guinea
On FACEIT since 2020 298 matches tracked 113 matches in 30 days
ELO ▲ 439
2,655
30-day peak: 2,753
Rank EU
#30,432
Equatorial Guinea #5 in Equatorial Guinea
Last updated:

How does Totke02 play?

Rating 1.15 (from 248 matches) K/R 0.83 ADR 91.9 from 298 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 248 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 23% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
Multi-killsDamageRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (228 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 56%+4 pp · Ø 52% better than 80%

Clutch

Average
Last one alive

37% of 1v1s won and so just below the average (39%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 39%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 40%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so slightly above the average (1.04).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 3%−9 pp · Ø 12% better than 17%
K/D 1.12+0.08 · Ø 1.04 better than 72%
Pistol kills per match 4.0
Knife kills 5 in 298 matches

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.4).

2K rounds 15.9%+2.5 pp · Ø 13.4% better than 92%
3K rounds 5.5%+1.3 pp · Ø 4.2% better than 89%
MVPs per match 3.0+0.6 · Ø 2.4 better than 95%
4Ks and aces 54x 4K, 6 aces in 228 matches

Utility and deaths

Average
Nades, flashes and deaths

0.49 enemies flashed per round and so well above the average (0.30).

Utility hit rate 36%+1 pp · Ø 35% better than 63%
Utility damage per round 3.7−0.4 · Ø 4.1 better than 40%
Enemies flashed per round 0.49+0.19 · Ø 0.30 better than 91%
Deaths per round 74%+2 pp · Ø 72% better than 17%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +6 pp, ELO +494
= Stayed the same
K/R at 0.84, Rating at 1.15, ADR at 92.0
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: July 2026 with 0.87. Last 3 months: 0.84 (at the start 0.81). Clearly above the average (0.74).

Patterns

From the last 298 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day +78 ELO
45 matches · 49% win rate
On Sundays +82 ELO, win rate 49%

Totke02 loses the most ELO in match 4 of the day: +78 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Inferno
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Highest rating in a match: 2.45 · Mirage

Maps in detail

from the last 298 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage101
55% better than 60%
0.84 better than 86%
94.3 better than 94%
1.14 better than 78%
57% of 428 duels better than 79%
25% of 36 situations better than 12%
Dust 293
46% better than 27%
0.80 better than 74%
87.7 better than 78%
1.10 better than 66%
51% of 295 duels better than 45%
41% of 49 situations better than 59%
Ancient33
58% better than 66%
0.82 better than 79%
89.2 better than 81%
1.15 better than 80%
63% of 120 duels better than 95%
48% of 21 situations better than 75%
Inferno31
65% better than 76%
0.89 better than 87%
96.3 better than 91%
1.35 better than 94%
54% of 122 duels better than 45%
33% of 15 situations better than 36%
Cache28
71% -
0.87 -
97.6 -
1.18-
58% of 115 duels -
33% of 9 situations -
Nuke6
50% -
0.73 -
87.3 -
1.12-
55% of 20 duels -
67% of 3 situations -
Anubis5
40% -
0.83 -
90.6 -
1.24-
40% of 15 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Totke02 plays

Across 298 matches Totke02 averages K/R 0.83 and ADR 91.9; the rating across the 248 rated matches is 1.15. Biggest strength: Damage per round (ADR) at 91.9, better than 92% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 74%, better than only 17% of level 10 · 2,500-2,749 ELO players. Averages 18.4 kills per match with 51% headshots. The strongest map is Cache with a 71% win rate in 28 matches. In 128 of 248 matches the rating was 1.10 or higher (52%), in 63 it was below 0.90. In 228 matches with detailed stats: 54 4Ks and 6 aces. Best month by rating: July 2026 at 1.18. Totke02 loses the most ELO in match 4 of the day (+78 ELO, win rate 49%). Things go best on Dust 2 (+120 ELO, win rate 46%). Match no. 2 of the day goes best: 61% win rate, +110 ELO. Improved over the last three months: Win rate +6 pp, ELO +494. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.84, Rating at 1.15, ADR at 92.0. Last 30 days: 113 matches, win rate 58%, net ELO +185.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.