Torquee1

Turkey
On FACEIT since 2019 20 matches tracked 20 matches in 30 days
Last updated:

How does Torquee1 play?

Rating 0.79 K/R 0.56 ADR 60.6 from 20 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 4%
0.79
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.26 ConsistencyShare of matches with a rating of 0.90 or higher. 25%
Rating distribution from 20 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 5% good 1.10 to 1.29 10% normal 0.90 to 1.09 10% weak 0.75 to 0.89 30% very weak below 0.75 45%
Player type
Clicks heads
Higher headshot rate than the level 4 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 4 about average weaker than most
Level 4

Compared with 657 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so well above the average (48%).

Rounds with first kill 7%−2 pp · Ø 9% better than 17%
Opening duels won 54%+6 pp · Ø 48% better than 92%

Clutch

Weakness
Last one alive

28% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 28%−11 pp · Ø 39% better than 12%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 12%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

0.78 K/D and so clearly below the average (0.94).

Headshot rate 51%+8 pp · Ø 43% better than 89%
AWP share of kills 0%−11 pp · Ø 11% better than 2%
K/D 0.78−0.16 · Ø 0.94 better than 5%
Pistol kills per match 2.6

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 1.4% of rounds and so well below the average (3.6%).

2K rounds 10.5%−1.9 pp · Ø 12.4% better than 8%
3K rounds 1.4%−2.2 pp · Ø 3.6% better than 1%
MVPs per match 1.6−0.5 · Ø 2.1 better than 9%
4Ks and aces 0x 4K, 0 aces in 20 matches

Utility and deaths

Average
Nades, flashes and deaths

24% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 24%−10 pp · Ø 34% better than 5%
Utility damage per round 1.6−2.0 · Ø 3.6 better than 6%
Enemies flashed per round 0.21−0.02 · Ø 0.23 better than 44%
Deaths per round 72%−1 pp · Ø 73% better than 71%

Patterns

Soon this shows where Torquee1 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 7 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 21 · Dust 2
  2. Highest rating in a match: 1.55 · Dust 2
  3. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 20 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 27
71% -
0.70 -
72.3 -
0.94-
67% of 24 duels -
13% of 8 situations -
Mirage5
40% -
0.44 -
49.9 -
0.62-
64% of 11 duels -
0% of 4 situations -
Anubis3
100% -
0.48 -
52.7 -
0.73-
20% of 5 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Torquee1 plays

Across 20 matches Torquee1 averages K/R 0.56, ADR 60.6 and a rating of 0.79. Biggest strength: Opening duels won at 54%, better than 92% of level 4 players. Most room to improve: Damage per round (ADR) at 60.6, better than only 1% of level 4 players. Averages 12.1 kills per match with 51% headshots. In 3 of 20 matches the rating was 1.10 or higher (15%), in 15 it was below 0.90. Last 30 days: 20 matches, win rate 65%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.