Torev_

Spain
77 matches tracked
Last updated:

How does Torev_ play?

Rating 1.01 K/R 0.71 ADR 77.0 from 77 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 77 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 23% very weak below 0.75 18%
Player type
Clicks heads
Higher headshot rate than the level 7 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (30 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

45% of opening duels won and so clearly below the average (49%).

Rounds with first kill 8%−2 pp · Ø 10% better than 20%
Opening duels won 45%−4 pp · Ø 49% better than 14%

Clutch

Average
Last one alive

12% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 40%
Clutch 1v2 won 12%−9 pp · Ø 21% better than 5%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 31%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (47%).

Headshot rate 56%+9 pp · Ø 47% better than 94%
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 1.01+0.03 · Ø 0.98 better than 63%
Pistol kills per match 3.4
Knife kills 1 in 77 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.2).

2K rounds 12.0%−0.9 pp · Ø 12.9% better than 23%
3K rounds 3.1%−0.7 pp · Ø 3.8% better than 19%
MVPs per match 1.9−0.3 · Ø 2.2 better than 16%
4Ks and aces 2x 4K, 1 ace in 30 matches

Utility and deaths

Average
Nades, flashes and deaths

5.6 utility damage per round and so well above the average (4.1).

Utility hit rate 38%+2 pp · Ø 36% better than 72%
Utility damage per round 5.6+1.5 · Ø 4.1 better than 82%
Enemies flashed per round 0.34+0.08 · Ø 0.26 better than 70%
Deaths per round 71%−2 pp · Ø 73% better than 73%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
ELO +244
= Stayed the same
ADR at 76.1, Headshots at 57%
▼ Got worse
K/R −0.05, Rating −0.12, Win rate −19 pp

Aug 2026 compared with Dec 2025 to Jul 2026.

Kills per round (K/R)

0.69
DecJanFebMarAprMayJunJulAugSepOct

Last 3 months: 0.69 (at the start 0.74). Just below the average (0.71).

Patterns

From the last 77 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −25 ELO
25 matches · 36% win rate
From match 5 of the day +25 ELO
33 matches · 42% win rate

Torev_ loses the most ELO on Mirage: −25 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.91 · Mirage
  2. Longest win streak: 4 wins in a row · Dust 2
  3. Most kills in a match: 27 · Ancient

Maps in detail

from the last 77 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage25
36% better than 9%
0.72 better than 55%
75.9 better than 36%
1.02 better than 64%
48% of 88 duels better than 41%
29% of 14 situations better than 27%
Dust 223
57% better than 75%
0.77 better than 77%
82.5 better than 68%
1.09 better than 82%
49% of 94 duels better than 44%
38% of 13 situations right on the average
Ancient12
75% -
0.63 -
69.7 -
0.95-
42% of 31 duels -
75% of 4 situations -
Anubis6
33% -
0.65 -
71.1 -
0.92-
48% of 29 duels -
50% of 2 situations -
Cache4
25% -
0.74 -
80.8 -
0.96-
50% of 14 duels -
0% of 1 situations -
Inferno4
75% -
0.71 -
75.7 -
0.95-
40% of 15 duels -
100% of 1 situations -
Nuke3
67% -
0.61 -
80.7 -
0.82-
36% of 11 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Torev_ plays

Across 77 matches Torev_ averages K/R 0.71, ADR 77.0 and a rating of 1.01. Biggest strength: Headshot rate at 56%, better than 94% of level 7 players. Most room to improve: Opening duels won at 45%, better than only 14% of level 7 players. Averages 15.1 kills per match with 56% headshots. The strongest map is Ancient with a 75% win rate in 12 matches. In 27 of 77 matches the rating was 1.10 or higher (35%), in 32 it was below 0.90. In 30 matches with detailed stats: 2 4Ks and 1 ace. Torev_ loses the most ELO on Mirage (−25 ELO, win rate 36%). Things go best on Dust 2 (+36 ELO, win rate 57%). Improved over the last three months: ELO +244. Got weaker: K/R −0.05, Rating −0.12, Win rate −19 pp. Unchanged in recent months: ADR at 76.1, Headshots at 57%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.