Torch16_

Russia
115 matches tracked 32 matches in 30 days
Last updated:

How does Torch16_ play?

Rating 0.92 K/R 0.66 ADR 73.1 from 115 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 115 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 6% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 22% very weak below 0.75 31%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (107 matches).

Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 10%
Opening duels won 45%−5 pp · Ø 50% better than 15%

Clutch

Average
Last one alive

50% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 50%+11 pp · Ø 39% better than 96%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 70%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Weakness
Where do the kills come from?

0.90 K/D and so clearly below the average (1.00).

Headshot rate 40%−5 pp · Ø 45% better than 22%
AWP share of kills 5%−5 pp · Ø 10% better than 30%
K/D 0.90−0.10 · Ø 1.00 better than 21%
Pistol kills per match 2.4
Knife kills 2 in 115 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.2).

2K rounds 12.1%−0.9 pp · Ø 13.0% better than 29%
3K rounds 3.1%−0.8 pp · Ø 3.9% better than 23%
MVPs per match 1.9−0.3 · Ø 2.2 better than 22%
4Ks and aces 13x 4K, 1 ace in 107 matches

Utility and deaths

Average
Nades, flashes and deaths

0.66 enemies flashed per round and so well above the average (0.26).

Utility hit rate 36%+1 pp · Ø 35% better than 59%
Utility damage per round 5.6+1.5 · Ø 4.1 better than 83%
Enemies flashed per round 0.66+0.40 · Ø 0.26 better than 98%
Deaths per round 73%+1 pp · Ø 72% better than 52%

Progress

One value per month, dashed line is the level 6 average
Whether Torch16_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 107 matches from the last 3 months and 8 before.

Kills per round (K/R)

0.69
AprMayJunJulAugSepOct

Best month: October 2026 with 0.69.

Patterns

From the last 115 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +8 ELO
20 matches · 25% win rate
On Tuesdays ±0 ELO, win rate 40%

Torch16_ loses the most ELO in match 2 of the day: +8 ELO, 25% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.94 · Dust 2
  2. Most kills in a match: 32 · Anubis
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 115 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 239
62% better than 87%
0.63 better than 12%
70.0 better than 10%
0.89 better than 17%
47% of 136 duels better than 33%
52% of 25 situations better than 86%
Anubis28
29% better than 2%
0.68 better than 35%
74.9 better than 27%
0.93 better than 31%
53% of 94 duels better than 68%
40% of 15 situations better than 57%
Mirage28
46% better than 36%
0.67 better than 27%
73.7 better than 24%
0.94 better than 31%
38% of 99 duels better than 5%
50% of 20 situations better than 83%
Nuke13
62% -
0.66 -
74.9 -
0.93-
30% of 54 duels -
57% of 7 situations -
Inferno4
50% -
0.66 -
78.9 -
0.93-
61% of 18 duels -
100% of 1 situations -
Ancient3
33% -
0.68 -
74.1 -
0.95-
30% of 10 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Torch16_ plays

Across 115 matches Torch16_ averages K/R 0.66, ADR 73.1 and a rating of 0.92. Biggest strength: Clutch 1v1 won at 50%, better than 96% of level 6 players. Most room to improve: Rounds with first kill at 7%, better than only 10% of level 6 players. Averages 14.6 kills per match with 40% headshots. The strongest map is Dust 2 with a 62% win rate in 39 matches. In 27 of 115 matches the rating was 1.10 or higher (23%), in 61 it was below 0.90. In 107 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: October 2026 at 0.94. Torch16_ loses the most ELO in match 2 of the day (+8 ELO, win rate 25%). Things go best in match 1 of the day (+167 ELO, win rate 63%). Match no. 1 of the day goes best: 63% win rate, +167 ELO. Last 30 days: 32 matches, win rate 53%, net ELO +112.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.