Toomuchdog11

Sweden
On FACEIT since 2015 386 matches tracked 151 matches in 30 days
Last updated:
Next update possible in 1h 20m

How does Toomuchdog11 play?

Rating 1.08 K/R 0.77 ADR 85.5 from 386 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 386 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average.
Entry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (313 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 55%+3 pp · Ø 52% better than 74%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 25%+4 pp · Ø 21% better than 72%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so slightly above the average (51%).

Headshot rate 53%+2 pp · Ø 51% better than 65%
AWP share of kills 19%+7 pp · Ø 12% better than 81%
K/D 1.09+0.05 · Ø 1.04 better than 63%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so clearly above the average (13.4%).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 68%
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 67%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 59x 4K, 6 aces in 313 matches

Utility and deaths

Average
Nades, flashes and deaths

3.0 utility damage per round and so well below the average (4.1).

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 3.0−1.1 · Ø 4.1 better than 21%
Enemies flashed per round 0.37+0.07 · Ø 0.30 better than 70%
Deaths per round 71%−1 pp · Ø 72% better than 51%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +3 pp, ELO +560
= Stayed the same
K/R at 0.77, Rating at 1.08, ADR at 85.3, Win rate at 52%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: August 2026 with 0.85. Last 3 months: 0.77 (at the start 0.75). Slightly above the average (0.74).

Patterns

From the last 386 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −272 ELO
59 matches · 42% win rate
On Cache −90 ELO
21 matches · 38% win rate
On Saturdays −60 ELO, win rate 43%

Toomuchdog11 loses the most ELO in match 3 of the day: −272 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Mirage
  2. Longest win streak: 10 wins in a row · Dust 2
  3. Highest rating in a match: 2.71 · Inferno

Maps in detail

from the last 386 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage143
59% better than 76%
0.80 better than 73%
87.0 better than 76%
1.12 better than 74%
54% of 714 duels better than 63%
41% of 93 situations better than 57%
Dust 282
45% better than 24%
0.74 better than 47%
84.4 better than 65%
1.04 better than 47%
56% of 425 duels better than 72%
23% of 40 situations better than 14%
Ancient72
51% better than 43%
0.75 better than 46%
83.4 better than 53%
1.05 right on the average
53% of 421 duels right on the average
39% of 41 situations better than 53%
Inferno39
59% better than 53%
0.79 better than 57%
86.5 better than 58%
1.12 better than 57%
56% of 192 duels better than 61%
52% of 21 situations better than 80%
Nuke27
41% better than 12%
0.74 better than 41%
81.9 better than 47%
1.00 better than 30%
50% of 119 duels better than 36%
29% of 17 situations better than 21%
Cache21
38% -
0.77 -
89.5 -
1.06-
60% of 105 duels -
42% of 12 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Toomuchdog11 plays

Across 386 matches Toomuchdog11 averages K/R 0.77, ADR 85.5 and a rating of 1.08. Biggest strength: Rounds with first kill at 13%, better than 83% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 3.0, better than only 21% of level 10 · 2,500-2,749 ELO players. Averages 16.3 kills per match with 53% headshots. The strongest map is Mirage with a 59% win rate in 143 matches. In 167 of 386 matches the rating was 1.10 or higher (43%), in 129 it was below 0.90. In 313 matches with detailed stats: 59 4Ks and 6 aces. Best month by rating: August 2026 at 1.18. Toomuchdog11 loses the most ELO in match 3 of the day (−272 ELO, win rate 42%). Things go best in match 4 of the day (+40 ELO, win rate 58%). Match no. 2 of the day goes best: 58% win rate, +6 ELO. Improved over the last three months: Headshots +3 pp, ELO +560. Unchanged in recent months: K/R at 0.77, Rating at 1.08, ADR at 85.3, Win rate at 52%. Last 30 days: 151 matches, win rate 56%, net ELO −70.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.