TonyTeilzeit

Germany
195 matches tracked 42 matches in 30 days
Last updated:

How does TonyTeilzeit play?

Rating 0.90 (from 159 matches) K/R 0.64 ADR 69.9 from 195 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 159 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 9% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 36%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (149 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so well below the average (50%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 44%−6 pp · Ø 50% better than 7%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 82%
Clutch 1v2 won 19%−1 pp · Ø 20% better than 37%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 21%

Weapons and aim

Average
Where do the kills come from?

0.89 K/D and so clearly below the average (1.00).

Headshot rate 50%+2 pp · Ø 48% better than 62%
AWP share of kills 5%−6 pp · Ø 11% better than 28%
K/D 0.89−0.11 · Ø 1.00 better than 10%
Pistol kills per match 2.5
Knife kills 4 in 195 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.7% of rounds and so well below the average (3.9%).

2K rounds 11.9%−1.2 pp · Ø 13.1% better than 17%
3K rounds 2.7%−1.2 pp · Ø 3.9% better than 5%
MVPs per match 1.9−0.3 · Ø 2.2 better than 12%
4Ks and aces 18x 4K, 0 aces in 149 matches

Utility and deaths

Average
Nades, flashes and deaths

33% of nades dealing damage or blinding and so clearly below the average (36%).

Utility hit rate 33%−3 pp · Ø 36% better than 34%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.29+0.01 · Ø 0.28 better than 57%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Rating +0.06, Win rate +6 pp, ELO +141
= Stayed the same
K/R at 0.65, ADR at 70.7
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: August 2026 with 0.67. Last 3 months: 0.65 (at the start 0.63). Clearly below the average (0.72).

Patterns

From the last 195 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −77 ELO
50 matches · 50% win rate
In match 4 of the day −18 ELO
20 matches · 45% win rate
On Sundays −22 ELO, win rate 41%

TonyTeilzeit loses the most ELO on Dust 2: −77 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Cache
  2. Highest rating in a match: 1.73 · Anubis
  3. Most kills in a match: 32 · Anubis

Maps in detail

from the last 195 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 250
50% right on the average
0.63 better than 8%
69.3 better than 5%
0.88 better than 9%
44% of 137 duels better than 16%
40% of 35 situations better than 57%
Mirage46
54% better than 61%
0.64 better than 11%
71.9 better than 12%
0.88 better than 9%
42% of 149 duels better than 10%
65% of 17 situations better than 96%
Ancient44
64% better than 87%
0.65 better than 12%
68.5 better than 3%
0.91 better than 17%
49% of 148 duels better than 39%
50% of 22 situations better than 79%
Anubis27
48% better than 43%
0.68 better than 23%
69.3 better than 5%
0.93 better than 18%
41% of 80 duels better than 7%
50% of 18 situations better than 77%
Inferno18
50% better than 39%
0.62 better than 8%
72.0 better than 13%
0.85-
48% of 42 duels better than 25%
33% of 3 situations better than 36%
Cache6
33% -
0.57 -
61.7 -
0.83-
31% of 13 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TonyTeilzeit plays

Across 195 matches TonyTeilzeit averages K/R 0.64 and ADR 69.9; the rating across the 159 rated matches is 0.90. Biggest strength: Clutch 1v1 won at 45%, better than 82% of level 9 players. Most room to improve: Damage per round (ADR) at 69.9, better than only 3% of level 9 players. Averages 14.1 kills per match with 50% headshots. The strongest map is Ancient with a 64% win rate in 44 matches. In 40 of 159 matches the rating was 1.10 or higher (25%), in 84 it was below 0.90. In 149 matches with detailed stats: 18 4Ks and 0 aces. Best month by rating: August 2026 at 0.92. TonyTeilzeit loses the most ELO on Dust 2 (−77 ELO, win rate 50%). Things go best on Ancient (+56 ELO, win rate 64%). Match no. 3 of the day goes best: 61% win rate, +50 ELO. Improved over the last three months: Rating +0.06, Win rate +6 pp, ELO +141. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.65, ADR at 70.7. Last 30 days: 42 matches, win rate 57%, net ELO −39.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.