Tony1313

VN
89 matches tracked
ELO
2,117
Peak across the last 89 matches: 2,261
Rank SEA ▼ 1,796 places
#4,122
VN #157 in VN
30 days · prev. #2,326 · best #2,291
Last updated:

How does Tony1313 play?

Rating 1.20 K/R 0.84 ADR 89.2 from 89 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 89 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 24% good 1.10 to 1.29 28% normal 0.90 to 1.09 16% weak 0.75 to 0.89 17% very weak below 0.75 8%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
ClutcherAWPerMulti-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (36 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

63% of opening duels won and so well above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 63%+12 pp · Ø 51% better than 99%

Clutch

Average
Last one alive

4.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 12%
Clutch 1v2 won 32%+11 pp · Ø 21% better than 95%
Clutch kills per match 4.0+2.3 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.29 K/D and so well above the average (1.02).

Headshot rate 45%−5 pp · Ø 50% better than 25%
AWP share of kills 20%+9 pp · Ø 11% better than 86%
K/D 1.29+0.27 · Ø 1.02 better than 98%
Pistol kills per match 4.4
Knife kills 1 in 89 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.5% of rounds and so well above the average (13.3%).

2K rounds 17.5%+4.2 pp · Ø 13.3% better than 99%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 83%
MVPs per match 2.5+0.2 · Ø 2.3 better than 74%
4Ks and aces 9x 4K, 1 ace in 36 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 47%+11 pp · Ø 36% better than 98%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 53%
Enemies flashed per round 0.28−0.01 · Ø 0.29 better than 49%
Deaths per round 65%−7 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.05, ELO +176
= Stayed the same
K/R at 0.85, ADR at 89.1
▼ Got worse
Headshots −2 pp, Win rate −4 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.86
MayJunJulAugSepOct

Last 3 months: 0.85 (at the start 0.83). Well above the average (0.73).

Patterns

From the last 89 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −15 ELO
26 matches · 42% win rate
On Ancient −8 ELO
20 matches · 30% win rate

Tony1313 loses the most ELO on Mirage: −15 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.30 · Ancient
  2. Longest win streak: 4 wins in a row · Ancient
  3. Most kills in a match: 40 · Dust 2

Maps in detail

from the last 89 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 230
53% better than 54%
0.85 better than 91%
89.4 better than 87%
1.23 better than 94%
65% of 105 duels better than 98%
35% of 37 situations better than 41%
Mirage26
42% better than 18%
0.86 better than 92%
91.8 better than 92%
1.18 better than 89%
62% of 92 duels better than 95%
25% of 24 situations better than 16%
Ancient20
30% better than 3%
0.79 better than 73%
83.6 better than 64%
1.16 better than 87%
56% of 52 duels better than 78%
40% of 30 situations better than 57%
Nuke7
71% -
0.95 -
97.4 -
1.43-
58% of 19 duels -
60% of 5 situations -
Anubis3
33% -
0.68 -
74.9 -
1.00-
75% of 4 duels -
43% of 7 situations -
Inferno3
33% -
0.87 -
100.3 -
1.14-
56% of 9 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Tony1313 plays

Across 89 matches Tony1313 averages K/R 0.84, ADR 89.2 and a rating of 1.20. Biggest strength: Opening duels won at 63%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 30%, better than only 12% of level 10 · 2,001-2,249 ELO players. Averages 18.6 kills per match with 45% headshots. The strongest map is Dust 2 with a 53% win rate in 30 matches. In 53 of 89 matches the rating was 1.10 or higher (60%), in 22 it was below 0.90. In 36 matches with detailed stats: 9 4Ks and 1 ace. Tony1313 loses the most ELO on Mirage (−15 ELO, win rate 42%). Things go best on Dust 2 (+47 ELO, win rate 53%). Match no. 2 of the day goes best: 55% win rate, +37 ELO. Improved over the last three months: Rating +0.05, ELO +176. Got weaker: Headshots −2 pp, Win rate −4 pp. Unchanged in recent months: K/R at 0.85, ADR at 89.1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.